And hello

Discussion in 'Off Topic' started by cahemdue, Aug 5, 2010.

  1. meg griffin

    meg griffin Member

    Messages:
    618
    Likes Received:
    0
    Trophy Points:
    0
    OMG OMG OMG A modeler...

    Seeing a modeler around here is as strange as seen a velociraptor walking down the street... Quick bring the cameras, binoculars... and some rifles too...
     
  2. ViroMan

    ViroMan Black Hole (*sniff*) Bully

    Messages:
    8,382
    Likes Received:
    4
    Trophy Points:
    0
    raptorjesus would be sad that you have never seen him yet. He is always near you.
     
  3. Fooshi

    Fooshi For fuck's sake Fooshi

    Messages:
    4,741
    Likes Received:
    18
    Trophy Points:
    0
    Just be sure to not make models that decreases someone's fps.

    There will be hell.
     
  4. Grantrithor

    Grantrithor Member

    Messages:
    9,820
    Likes Received:
    11
    Trophy Points:
    0
    and not to have models with bad collision boxes.
     
  5. cahemdue

    cahemdue Member

    Messages:
    52
    Likes Received:
    0
    Trophy Points:
    0
    Well I'm open to other things like vegetation or props

    any concept art or image for me to go off of would be helpful. I've never played the mod but have seen your moddb videos so I sort of understand the concept of the mod.

    I'm trying to connect with mIRC but have never used it before.

    How do I connect to

    its #empiresmod on irc.gamesurge.net?
     
  6. LordDz

    LordDz Capitan Rainbow Flowers

    Messages:
    5,221
    Likes Received:
    0
    Trophy Points:
    0
    Playing the mod that you're gonna model might be a good thing? ;) At least you'll see what does what.

    Also, this was posted a couple of months ago:
    http://wiki.empiresmod.com/index.php?title=Fun_projects#Modeling_.26_Concept_Art

    http://wiki.empiresmod.com/index.php?title=To_Do
     
  7. Grantrithor

    Grantrithor Member

    Messages:
    9,820
    Likes Received:
    11
    Trophy Points:
    0
    well first you do /attach irc.gamesurge.net
    then you type /join #empiresmod
     
  8. cahemdue

    cahemdue Member

    Messages:
    52
    Likes Received:
    0
    Trophy Points:
    0
    I will bump this shit when the Armory models are done. I'm working on it ATM. I will also include download links. I'll be on mIRC later...

    I expect a lot of revisions so that's cool. Working on a similar armory model to what currently exists but slight alterations and more exits.

    High poly is gonna be fun with interior props and such
     
  9. Fooshi

    Fooshi For fuck's sake Fooshi

    Messages:
    4,741
    Likes Received:
    18
    Trophy Points:
    0
    You sir, are going to be loved.

    Hard ;)

    If ya know what I mean...
     
  10. PreDominance

    PreDominance Member

    Messages:
    4,182
    Likes Received:
    0
    Trophy Points:
    0
    We'll see. Wish you would have came when there were a few devs instead of one.
     
  11. Jessiah

    Jessiah Member

    Messages:
    2,947
    Likes Received:
    0
    Trophy Points:
    0
    Imperial shotgun, as the NF one is complete and awaiting code for a shotgun IIRC (Vess' revolver-style shotgun that his bro modelled).
     
    Last edited: Aug 8, 2010
  12. Varbles

    Varbles Simply Maptastic. Staff Member

    Messages:
    2,093
    Likes Received:
    26
    Trophy Points:
    0
    I think the biggest obstacle to things actually getting done in this mod is the way every goddamn community member thinks they are a dev and wants their own input to be acknowledged.
     
  13. Grantrithor

    Grantrithor Member

    Messages:
    9,820
    Likes Received:
    11
    Trophy Points:
    0
    I think the biggest obstacle to things actually gettign done in this mod is the way every goddamn killjoy is an extreme pessimist and doesn't want to lend help to new developers.
     
  14. cahemdue

    cahemdue Member

    Messages:
    52
    Likes Received:
    0
    Trophy Points:
    0
    Well here we go...

    http://cahemdue.net/Empires.html

    [​IMG]
    http://cahemdue.net/images/Empires_ArmoryTake1_1.jpg

    [​IMG]
    http://cahemdue.net/images/Empires_ArmoryTake1_2.jpg

    [​IMG]
    http://cahemdue.net/images/Empires_ArmoryTake1_3.jpg

    [​IMG]
    http://cahemdue.net/images/Empires_ArmoryTake1_4.jpg

    [​IMG]
    http://cahemdue.net/images/Empires_ArmoryTake1_5.jpg

    [​IMG]
    http://cahemdue.net/images/Empires_ArmoryTake1_7.jpg

    I added another door like brutos said I should and then I lightly decorated the inside with weapon props, rockets and banana clips, etc.

    I can change anything!

    The count is sort of high because of the barred windows so I might have to change those a bit.
     
  15. communism

    communism poof

    Messages:
    4,095
    Likes Received:
    2
    Trophy Points:
    0
    i love you.
     
  16. Jessiah

    Jessiah Member

    Messages:
    2,947
    Likes Received:
    0
    Trophy Points:
    0
    :|ove:

    I will have a sex change so I can bear your children and create a legion of talented and generous modellers.
     
    Last edited: Aug 8, 2010
  17. cahemdue

    cahemdue Member

    Messages:
    52
    Likes Received:
    0
    Trophy Points:
    0
  18. Jessiah

    Jessiah Member

    Messages:
    2,947
    Likes Received:
    0
    Trophy Points:
    0
    That is the previously mentioned NF shotgun. As far as I can recall it is complete, just lacking a place in the game, most likely due to no Imperial counterpart, but you'd need to ask a dev. As it is shotguns are up in the air I think, I only mentioned the current state of it because it would suck if we ended up with 2 NF shotguns that won't be implemented without an imperial counterpart. If you're up for more buildings, the NF really needs a new barracks, the sheer size of the thing is a tremendous disadvantage to NF.

    If you come on IRC there's a few devs present and talking, could ask them.
     
  19. Emp_Recruit

    Emp_Recruit Member

    Messages:
    4,244
    Likes Received:
    0
    Trophy Points:
    0
    iirc animations don't really work on buildings so you might want to scrap the door on exit 3 or change it so its permanently open and on the other side so its not sticking out(ie have it open the opposite way). I think door 2 could use some definition around it similar to 1. Also I like the stacks on the top but not a huge fan of the handle thing. Good to see NF might get an armory with more than 1 exit!
     
  20. Grantrithor

    Grantrithor Member

    Messages:
    9,820
    Likes Received:
    11
    Trophy Points:
    0
    holy shit man, that was AMAZING, I think if you just textured it, it would be SO AWESOME.
     

Share This Page