OMG OMG OMG A modeler... Seeing a modeler around here is as strange as seen a velociraptor walking down the street... Quick bring the cameras, binoculars... and some rifles too...
Well I'm open to other things like vegetation or props any concept art or image for me to go off of would be helpful. I've never played the mod but have seen your moddb videos so I sort of understand the concept of the mod. I'm trying to connect with mIRC but have never used it before. How do I connect to its #empiresmod on irc.gamesurge.net?
Playing the mod that you're gonna model might be a good thing? At least you'll see what does what. Also, this was posted a couple of months ago: http://wiki.empiresmod.com/index.php?title=Fun_projects#Modeling_.26_Concept_Art http://wiki.empiresmod.com/index.php?title=To_Do
I will bump this shit when the Armory models are done. I'm working on it ATM. I will also include download links. I'll be on mIRC later... I expect a lot of revisions so that's cool. Working on a similar armory model to what currently exists but slight alterations and more exits. High poly is gonna be fun with interior props and such
Imperial shotgun, as the NF one is complete and awaiting code for a shotgun IIRC (Vess' revolver-style shotgun that his bro modelled).
I think the biggest obstacle to things actually getting done in this mod is the way every goddamn community member thinks they are a dev and wants their own input to be acknowledged.
I think the biggest obstacle to things actually gettign done in this mod is the way every goddamn killjoy is an extreme pessimist and doesn't want to lend help to new developers.
Well here we go... http://cahemdue.net/Empires.html http://cahemdue.net/images/Empires_ArmoryTake1_1.jpg http://cahemdue.net/images/Empires_ArmoryTake1_2.jpg http://cahemdue.net/images/Empires_ArmoryTake1_3.jpg http://cahemdue.net/images/Empires_ArmoryTake1_4.jpg http://cahemdue.net/images/Empires_ArmoryTake1_5.jpg http://cahemdue.net/images/Empires_ArmoryTake1_7.jpg I added another door like brutos said I should and then I lightly decorated the inside with weapon props, rockets and banana clips, etc. I can change anything! The count is sort of high because of the barred windows so I might have to change those a bit.
ove: I will have a sex change so I can bear your children and create a legion of talented and generous modellers.
I googled Empire mod shotguns and found this guy http://brentogara.deviantart.com/ar...-133076448?q=gallery:BrentOGara/11887322&qo=8 Is he related to the mod? I wanted to know because I can keep modeling other things like that shotgun someone mentioned. I just need some images to go off of.
That is the previously mentioned NF shotgun. As far as I can recall it is complete, just lacking a place in the game, most likely due to no Imperial counterpart, but you'd need to ask a dev. As it is shotguns are up in the air I think, I only mentioned the current state of it because it would suck if we ended up with 2 NF shotguns that won't be implemented without an imperial counterpart. If you're up for more buildings, the NF really needs a new barracks, the sheer size of the thing is a tremendous disadvantage to NF. If you come on IRC there's a few devs present and talking, could ask them.
iirc animations don't really work on buildings so you might want to scrap the door on exit 3 or change it so its permanently open and on the other side so its not sticking out(ie have it open the opposite way). I think door 2 could use some definition around it similar to 1. Also I like the stacks on the top but not a huge fan of the handle thing. Good to see NF might get an armory with more than 1 exit!