aint sure if its the same thing... but... Start the construction of a object queue a construction of object Y lvl n queue a construction of object Y lvl n+1 cancel object Y lvl n. "currently building: building X next up: Y lvl n+1"
Yes I attacked a planet with 0 defences, defeated the enemy for 7 rounds then lost the battle and got 0 resources = broken.
Same happens to me. refresh refresh refresh and bam its not red anymore although you have enough metal or crystals to do it. Documentation would be nice too. there is a lot of stuff but dont know the meaning... i.e. what is fields? numbers have weird formats: 123.433 so is that 123 dot 433 decimals or 123 thousand? What are res? and what are they used for? What is the energy index? i.e. -15/1.233 what happens if the number is red? this seems important but there is no visual feedback on the consequences. What is the time? i think i get resources per day and week number but i cant tell what the current date is. How are you going to protect the new players from being obliterated when you have advance players already in the game?
I'd really love for the combat system to work. It will be kind of lame everyone just tech rushing with no fear of being attacked.
the ammount of buildings allowed on ur planet (or levels of buildings) example: max fields = 40 then you can build 4 lvl 10 buildings or 2 level 20 buildings. its a conversion from a spanish thing, so it use dots instead.. and it means thousands. Metal, Crystals and Deuterium metal and crystals are used for most stuff you build, crystals and deuterium is more common in research. Deuterium alone is the most valuable resource and also fuel for ships. although someone implented a permanent merchant for everyone so resource type is of very little importance since u can just convert it without any fee... which is kinda gai. "energy overflow or current lack of energy"/total energy production if it is negative a portion of ur production will stop working. if you need 100 power and you only got 99 (-1/99) then 1% of your production in the factories will not be functional. you get res every hour (well every second too, it constantly updates res, but production values in descriptions are "per hour")... pressing the resource tab tells ur production per hour, day and week. the time (to the diffrense of a normal Ogame) is 2x in terms of resources and x6 in terms of flying speed (really gay) Untill the advanced players are 5x as strong as you in points... there is nothing to stop them. hope that helps ^_^ also, here is the wiki of Ogame (with a very brief newbie guide on the right). this one slightly differ from it in a few aspects (such as the permanent merchant) but most things are the same.
Is this protected against possible multi-accounters I'd hate to see some douchebags use it to get a big boost just after ships start to kick in
You would have been better to just say yes. People can EASILY get around those methods. Edit your message to just say yes.
wtf is with stats? last time i played ogame, every kilo of spent res= 1 point ergo, small cargo = 4 points (2k met+2k cry), but it "gives" only 2? how the hell can people have 1 point in fleet? (assuming they didnt go for a fast probe for some awkward reason) edit: the station fleet for "xx hours" for some reason says for 'xx horas" Oh cmon, is this based on polish code as well? The fleet notice on the overview says "flotas", and I think it should say "fleets"
bump Defender someone ([0:0:0]) Weapons 0% - Shield 0% - Armor 0% Destroyed The attacking fleet fires a total force of x on the defender. The defender's shields absorb z points of damage. The defending fleet fires a total force of y on the attacker. The attacker's shields absorb w points of damage. The battle ended in a draw. The attacker has lost a total of 0 units The defender has lost a total of 0 units A debris field 0 Metal and 0 floating in the orbit of the planet. The probability that a moon will form from the rubble is: 0 % whaaaaa? edit: One of your fleets returning from the planet [0:00:0] and delivery 0 of Metal, 0 of Crystal and 0 of Deuterium fix this and im not talking about returning instead of returned here