RiftOnline is an OGame clone (using XGProject) that I'm hosting. Everything seems to be working as of right now. I plan to have non-empires people playing this too so expect it to be busy. http://riftonline.info/ http://forums.riftonline.info/ Note that I'm still setting stuff up (mainly the forums) but its there and ready for use. If you find any bugs post in the RiftOnline forums or send me an email at admin[at]riftonline[dot]info Game speed is 2x. Also, varbles wants 100 metal, make him stop nagging me
At time of writing, site is slow as hell. EDIT: Timing out. "[an error occurred while processing this directive] " It's slowly loading now, but also, change the merchant exchange rate from 3:2:1 to 4:2:1.
There's a bug that when you cancel your build order it will go all screwy. Also the old one had a feature where you could click on metal, and it would link to the merchant who bought metal. That would be cool.
Not by me, just give me the details though and I'll get it fixed right up. EDIT: Simon, I assume "The defender has won the battle" is what you're referring to? EDIT2: Fixed. Added. Haven't seen it happen, steps to reproduce? EDIT3: I'm having occasional lag spikes, not sure why its slowing down, I'll look into it.