Thanks to all the devs, art and script people. Lets go get some killz Can somebody with digg muscle place a digg article? we might make it to the front page...
Many of you will be suprised by this... APCs used to be spawns to begin with in most of empires history. It was only recently that it was changed into a researchable thing. It is not the end of the world, we knew how to counter it before, you will learn how to counter it now.
Just popping in a suggestion about torrenting: You can always request the awesome people at Gameupdates to seed 2.25 Love that site ove:
Whoever 95-26-251-143.broadband.corbina.ru:61113 is, is a dick. Downloading from me at 500kb/s, has 50%, and has uploaded less then 500kbs.
wrong, wrong and WRONG we DIDNT counter it before, apc rushes was the most efficient powerfull strategy that excisted in the game. (sole exception is when a team withdraw a lot of tanks prehand or gather up a force of 10+ grens while having turrets aswell) First they nerfed the speed (reversed in 2.25) and lowered the weight/armor (2x 20% gren buff in 2.25) and then they removed the spawn and made it researchable (reversed in 2.25). The only diffrense now is that a com apparantly got 3x more hp and the MG's arent as deadly. But that does not change the fact that the most efficient kills was often done by a SINGLE apc with radarstealth that passes the lines and drop off a squad of infantry who instantly break the barrack and sticky stun the com. another common tactic was to not even fight with the apc, this worked extremely well on open maps. You simply go past refinerys/bases at the speed of light and drop off engineers without stopping. a strategy that was made AFTER the speed nerf was to spam MLs, since the apc was slower than the missiles (compared to before the speed nerf where a apc could run away from them...) A tank driver almost NEVER take speed upgrade, so if you were driving a apc with vehicle speed and a fast engine then it was almost impossible to stop it. Which allowed the apc team to drop off random engis at each of the refinerys and completely cripple the enemys economy and defense. it's like cyclopean hit n run tactics is but way worse. but... there might be some thing which has changed (rpg, mls, etc) which has made it possible to counter it with ease... i doubt it though.
How to counter APC rush - 1 Mortar shot ----- This is assuming its a true APC rush (bare bones no armor) If it has armor, it will be standard. The key to an APC rush is speed. The faster you get the the enemy, the better. Anything after 2-3 minutes is not a rush. Ever.
1. There was empires before you 2. APC rushes could be stopped, and were when the other team knew what they were doing 3. It will be balanced out. APCs are better with spawns (it is better for the game anyways). The game should be balanced in other ways.
very correct, 2 grens should EASILY kill an APC. It wasn't rocket science, then again, most people who play this game should not qualify for an elementary diploma.
Hahaha yes, that was my problem most of the time as well. Well with more ammo the gren should suffer from this a lot less now
I want to wait till Friday before we update the moddb page to ensure there are no installer bugs/glitchs.
Kylegar put gameinfo.txt in this time... Right? The changelog looks good. I wonder if/when the "2.25 fails" threads will start.
I hate this because yobbo's computer can't handle it... FUCK 2.25!! Focus on making it fun and balanced instead of better looking!
I'm happy to announce that Mootant has won the Kylegar award for not including the linux server in the server package.
The people making it look better are entirely separate from those doing the coding and balance, if empty was not doing particles and I was not doing mapping the patch would simply be the same but without visual improvment. I'm hoping after the next patch or so apc rushes will become easily handled even by inexperienced players.