Oh ffs, BRUTOS JUST POSTED YOU WITH WHAT YOU NEED TO DO. DO IT. IT WILL FIX IT. STOP TRYING TO DELETE STUFF AND DO OTHER METHODS WHEN HE GAVE YOU A GODDAMN SOLUTION AND YOU IGNORED IT. COPY PASTING ONE FILE OVER ANOTHER CANNOT BE TOO TECHNICAL FOR YOU. SO FUCKING DO IT. /rage EDIT: IF GOING BACK IS TOO DIFFICULT, HERE:
Holy shit, I did. That's for /buildings/. I still need to fix the smoke from Rpg's, and mortars. And HE grenades. And my walls being torn down :c
All tank weapons are sprites, no particle effect there, except tank mg tracers. Also I'm not sure if it fixed a lot but it could help Edit: Add this file too: Its a very light smoke particle effect that should use even less performance if you run empires in dx8 mode:
Hella, why does this guy need to ask for like 3 pages until he gets a usable solution.... Just run empires in DX85! This will highly reduce fps hunger of empires during any explosion or apprearance of smoke. I had this problem on my old pc as well. And I was wondering why devs or programmers of OB SDK engine give such a resource consuming implementation of smoke that doesnt even look much bettern than old DX85 smoke.... With my new computer its not a problem anymore but i still dont c the point in wasting so many resources on neglidible stuff like smoke. Btw you need to set the DX85 level option only once via command line. After that you can use mat_dxlevel 85 in your autoexec.cfg to run empires in DX85. That means after a single run of empires with command line option DX85 you should remove the command line option again. Thing is, if you keep the DX85 option in command line, you have to reset your resolution after every start of empires -> anoying. Plz note that running empires in DX85 (or lower DX level) for the first time will result in a quite long loading time when joining a server. I think its because the engine generates all needed DX85 materials from DX9 ones. -> Takes more time than installing empires. BE PATIENT! But once those files are generated empires runs nearly without frameloss during explosions and the loading time for maps is shorter.