For larger games, especially larger games where many people have microphones people speaking over each other can make it hard to communicate effectively. Therefore I am suggesting adding a local voice channel which would only be heard by people within 1-1.5 map squares distance from you. This would allow people in the same area to coordinate with each other without disturbing people on the other side of the map. The advantage of an area based limiter as opposed to a squad based limiter is that it allows squads working in the same area to coordinate with each other and squads which stay together will notice not much difference to a squad based system. Global voice chat would remain as it is and would interrupt local voice chat, and should only be used for things that a large proportion of the team should know. Pros: Allows players to use voice chat to coordinate on many different fronts Helps alleviate too many people talking at once Not dependant on squads, encourages teamwork between larger groups Cons: One more thing for new players to learn Depending on the range could be unreliable Alternatives: Let the commanders voice chat supersede everyone else's Squad channels If you fell I have forgotten any PROS/CONS or have an alternative I will add it to the post.
Comm shouldn't have the ability to mute. There are so many ass hole comms that would mute people simply because they don't like someone.
There would be the problem when the base in getting raped and you need support from all your players. Sometimes the com doesn't pay attention and other players are telling everyone to spawn at main, but you can't hear it because you are on the other side of the map
There's global chat and squad chat. If the commander broadcasts on anything but global, why did you let him into the CV?
The reason the I am not fond of the idea of squad channels is that: Squads don't always stick together, it might not be what you wanted but it happens all the time. On large servers in choke point maps you often have 2 squads working together, i.e. on canyon Alpha and Bravo go north, Charlie and Delta west. If the squad is not with anyone else but is grouped together, it acts like a squad only voice channel. There are rarely any times when you just want to inform your squad of something, but there are plenty of times when you want to inform everyone in the area.
well if its possible, couldn't we just implement a local and a global voice system? although that would get a bit confusing at times with global, local and most of the time ventrillo/TS. Make everyone sound like LordDz? /offtopic whatever happened to empty?
I tryed doing alot of this in nachos. We managed to get text chat done and working but i was having troubles with voice. Shortly after it was abandoned. I'll take a look at it later, and see if i can do it.
I really like this. There are times when I just want to tell everyone within ten feet of me to get down and not have to spam the global channel. And then there are times as a comm where I'm trying to give global orders and a squad leader is trying to coordinate his squad at the same time. But I've never seen this done in a Source game. Is it possible?
QFT. A local voice channel would just create spam locally if two squad operate adjacent. Ideally voice would have: a separate channel for each squad, squad leader+com channel (for discussing strategy/orders), and a whole team channel.
It must be. I can do it in sourcemod with alot of coding, basically, you create a new command, when that command is triggered, Get Player Position, Scan all entities for players, and then check to see if those players are within a set distance, change voice flags accordingly, and then lastly start recording. When the key isnt held down, reverse flags and stop recording.
Then your doing it wrong. An actual squad should call out targets to each other and do the types of things the army does. Actual squadwork that keeps people alive. Which requires communication.
What targets would just your squad target and not the guys standing right next to you? If you need healing or ammo why can't any engineer do it? If you need some covering fire does it matter who gives it? I'm sorry but I cannot see a situation where just the squad need to communicate frequently regardless of map position.
Sometimes, its only your squad in an area. Sometimes, 2 squads are working together to hit an enemy. Its rare, I know, but some players, like me, do their best to encourage true squadwork when playing. It doesn't always work, but on the occasions it has, we outright raped.