Full vis & rad. Replaced the brushes with new ones. Func detailed them and compiled them as worldbrush. Compiled with hammer compiler with and without hacked bsp Compiled with batch compiler with and without hacked bsp Always the same, the logfile shows nothing. Any clue why i have those holes in some (4) brushes???
My guess is is that the brushes are invalid... did you perhaps vertex edit them? ah no, that would show up in the logs :/ have you tried walking on top of them? They could still be there but you just can't see them...
they are there just invisible i converted them into displacements and they behave normal. But why they show up like that as standart world brushes dunno
why use displacements anyway? Unless you're planning on making it less flat normal brushes work a lot better..
*OFF TOPIC* I'm seriously wondering why everyone around here has a "..... Tester" thing under their name and I don't have anything :/
There's two reasons for that. Either you're not hot enough, or you havent: Go to user CP - Miscellaneous - Group Memberships
I've compiled with at least different 10 textures on those brushes. Textures that work fine on other brushes.
Try cutting up the brush into multiple parts, see if it still happens. Btw, all 1.08 and later testers are new testers.