I thought of the idea, rather than 100% restriction on items such as : .Vehicle factory why not have a set budget option where a commander can choose a percentage from the res resourced each cycle. for example : 5 Res towers = [arguments sake 250res a cycle] Commander wants to restrict the VF from overflowing with vehicles but at the same time doesnt want to completly stop production so he sets a 25% budget on the 250res for each cycle.
It would be nice to have a "com pool" that a com can set, that is automatically filled and the players can't steal from. Ether have that com pool steal from the player pool whenever the com spends something. or have it refill as the res comes in.
I believe that krenzo wanted to have a feature that allows commanders to restrict vehicle creation based on the price of the vehicle, it would work better too as your total resources are never in a stand still.
they are'nt -- from what ive seen each refinary is accounted for its self, and all of them have their seperate cycles, just at different times.. its still not continuous
The resources trickle slowly, it isn't neccesarily uniform, but it is a flow, not a series of significant lump sums.
Even though people are saying you're wrong, I think I know what you're getting at. The green counter will change between two numbers every second. the last game I played they were 7 and 14. I'm not sure what causes this, but is this what you're thinking of?
You can set the resource interval to less than a second... With a low multiplier, it might allow you to receive resources more fluidly.
I like - makes more fair; no one likes a commander who restricts VF on and off and on and off... and...
I wasn't talking about nano second accuracy, what I meant is that you constantly receive and spend money, 25% of 1100 res is all good, until your comm gets artillery research of 900, nobody can buy a tank for 50 res, so whats the point, you would need to adjust the percentage all the time to get it right. Your comm researches throughout the whole game, players buy tanks constantly, unless your res is above 3k this is not going to work well and I'm not sure why you would want to restrict after you've got 3k or more, unless you're planning to buy half a dozen tanks at once, which is the most expensive thing I can think of, in which case I can imagine you would not want people to buy tanks at all. While its nifty to budget your income, in the end it's always about the total sum, and I can't imagine how this would work as you need given amounts at all times.
Limiting the price of vehicles would be a nice feature. Prevents those 6/6/6/6 composite tanks that some fool drives into a battle, then dies with 3 of those sides untouched. Likewise for restricting per-chassis creation, if just for jeeps. Personally, I'd love a loan-style system for buildings. I.e. You plant a building you can't afford, then it reduces your income by some painful margin until the building is paid off. For something simpler, you could buy a building and go into negative resources and then you can't buy any more until you're up into positive again. 'Course, either of those could make for some interesting early-game strategies... "Oh, sure, we'll have nukes soon. We'll still be at -2900 rez, though." (/joke)