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  <channel>
    <title>Closed bugs</title>
    <description>Closed bugs</description>
    <pubDate>Mon, 17 Apr 2023 16:27:47 +0000</pubDate>
    <lastBuildDate>Mon, 17 Apr 2023 16:27:47 +0000</lastBuildDate>
    <generator>Empires Mod</generator>
    <link>https://forums.empiresmod.com/index.php?forums/closed-bugs.58/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://forums.empiresmod.com/index.php?forums/closed-bugs.58/index.rss"/>
    <item>
      <title>Remote Recycle Cameras/Radars is broken</title>
      <pubDate>Wed, 23 Aug 2017 20:10:31 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/remote-recycle-cameras-radars-is-broken.21062/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/remote-recycle-cameras-radars-is-broken.21062/</guid>
      <author>invalid@example.com (Xyaminou)</author>
      <dc:creator>Xyaminou</dc:creator>
      <content:encoded><![CDATA[<iframe width="500" height="300" src="https://www.youtube.com/embed/L474mQ9urYk?wmode=opaque" frameborder="0" allowfullscreen></iframe>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>SOLVED: Mouse Cursor invisible</title>
      <pubDate>Thu, 22 Jun 2017 00:32:35 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/solved-mouse-cursor-invisible.21041/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/solved-mouse-cursor-invisible.21041/</guid>
      <author>invalid@example.com (system32reboot)</author>
      <dc:creator>system32reboot</dc:creator>
      <content:encoded><![CDATA[Hi everyone, I just installed the game, and opened it and I can&#039;t play because my mouse cursor is invisible.  Anyone else have this error or know how to fix it?  See this video <iframe width="500" height="300" src="https://www.youtube.com/embed/fLdAG7pnjkQ?wmode=opaque" frameborder="0" allowfullscreen></iframe><br />
<br />
*EDIT*  I figured it out.  My kid put on &quot;Show mouse trails&quot; in the mouse settings;  when I turned that off, I can see the mouse cursor.  Sorry; don&#039;t know how to delete this thread.]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>ERRORNAME</title>
      <pubDate>Fri, 26 May 2017 07:06:13 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/errorname.21008/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/errorname.21008/</guid>
      <author>invalid@example.com (Xyaminou)</author>
      <dc:creator>Xyaminou</dc:creator>
      <content:encoded><![CDATA[When a player quits or crashes it shows &quot;ERRORNAME&quot; instead of their names, it&#039;s been happening ever since 2.7 and still hasn&#039;t been fixed...<br />
<br />
1. Spawn a bot<br />
2. Kick it]]></content:encoded>
      <slash:comments>14</slash:comments>
    </item>
    <item>
      <title>Fucking tanks are broken!</title>
      <pubDate>Mon, 15 May 2017 13:29:19 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/fucking-tanks-are-broken.20947/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/fucking-tanks-are-broken.20947/</guid>
      <author>invalid@example.com (Xyaminou)</author>
      <dc:creator>Xyaminou</dc:creator>
      <content:encoded><![CDATA[<iframe width="500" height="300" src="https://www.youtube.com/embed/O5ktYRJ-UUo?wmode=opaque" frameborder="0" allowfullscreen></iframe><br />
<iframe width="500" height="300" src="https://www.youtube.com/embed/9Ua2hH_hryw?wmode=opaque" frameborder="0" allowfullscreen></iframe><br />
<iframe width="500" height="300" src="https://www.youtube.com/embed/TGcajq5rFL4?wmode=opaque" frameborder="0" allowfullscreen></iframe><br />
<iframe width="500" height="300" src="https://www.youtube.com/embed/5L53_ORMeVs?wmode=opaque" frameborder="0" allowfullscreen></iframe><br />
<iframe width="500" height="300" src="https://www.youtube.com/embed/xmCPvGSVbAg?wmode=opaque" frameborder="0" allowfullscreen></iframe><br />
<br />
Edit: 5 piece of media max? go fuck yourself forums!<br />
<a href="https://www.youtube.com/watch?v=FUGodiS6Pgk" target="_blank" class="externalLink" rel="nofollow">https://www.youtube.com/watch?v=FUGodiS6Pgk</a><br />
<br />
<img src="http://i.imgur.com/NzNLDsU.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i.imgur.com/NzNLDsU.jpg" />]]></content:encoded>
      <slash:comments>8</slash:comments>
    </item>
    <item>
      <title>Tropicvendetta bug investigation.</title>
      <pubDate>Tue, 09 May 2017 22:11:28 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/tropicvendetta-bug-investigation.20978/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/tropicvendetta-bug-investigation.20978/</guid>
      <author>invalid@example.com (VulcanStorm)</author>
      <dc:creator>VulcanStorm</dc:creator>
      <content:encoded><![CDATA[So i&#039;ve taken a look into the mass crashing caused by emp_tropicvendetta_rc4.<br />
<br />
<span style="text-decoration: underline"><b>Cause of the crash:</b></span><br />
The area around D4 does indeed cause a client side crash.<br />
The cause is an invalid memory access and occurs with regards to detail objects.<br />
<br />
<b><span style="text-decoration: underline">Map issues:</span></b><br />
Upon loading the map, it causes 2 assertions, with no debug output that indicates this :/<br />
<br />
From what i can tell from these assertions, there are 2 entities that have &quot;unreasonable origins&quot;, but i don&#039;t know exactly...<br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/tropicvendetta-bug-investigation.20978/" class="internalLink">Tropicvendetta bug investigation.</a>]]></content:encoded>
      <slash:comments>34</slash:comments>
    </item>
    <item>
      <title>[2.9.X] Enemy too near, hindered building placement</title>
      <pubDate>Sat, 27 Aug 2016 18:47:33 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/2-9-x-enemy-too-near-hindered-building-placement.20477/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/2-9-x-enemy-too-near-hindered-building-placement.20477/</guid>
      <author>invalid@example.com (Xyaminou)</author>
      <dc:creator>Xyaminou</dc:creator>
      <content:encoded><![CDATA[<iframe width="500" height="300" src="https://www.youtube.com/embed/dXn_HP_QNUQ?wmode=opaque" frameborder="0" allowfullscreen></iframe><br />
<br />
In this video you can see that there are no enemies near the Refineries, yet both ruins and middle refinery were blocked by &quot;Enemy too near&quot;.]]></content:encoded>
      <slash:comments>12</slash:comments>
    </item>
    <item>
      <title>1/3 wall has same vehicle collision as full wall.</title>
      <pubDate>Mon, 15 Aug 2016 10:45:03 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/1-3-wall-has-same-vehicle-collision-as-full-wall.20435/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/1-3-wall-has-same-vehicle-collision-as-full-wall.20435/</guid>
      <author>invalid@example.com (Herbie)</author>
      <dc:creator>Herbie</dc:creator>
      <content:encoded><![CDATA[1. place 1 wall and a 1/3 wall piece<br />
2. drive a jeep onto the side with the 1/3<br />
<br />
There is an invisible wall that blocks vehicles which is very annoying.]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>[2.9.0] Building limit bug</title>
      <pubDate>Sat, 13 Aug 2016 18:34:56 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/2-9-0-building-limit-bug.20434/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/2-9-0-building-limit-bug.20434/</guid>
      <author>invalid@example.com (VulcanStorm)</author>
      <dc:creator>VulcanStorm</dc:creator>
      <content:encoded><![CDATA[So there is a problem with the building limit. even when you recycle buildings you can&#039;t place any more.<br />
current base<br />
<img src="http://images.akamai.steamusercontent.com/ugc/1614924289574193003/8AE966CB449DD56992A4CA2398B99A0EB42C937F/" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://images.akamai.steamusercontent.com/ugc/1614924289574193003/8AE966CB449DD56992A4CA2398B99A0EB42C937F/" /> <br />
part 1, building placement<br />
<img src="http://images.akamai.steamusercontent.com/ugc/1614924289574179620/4DCBE5946DA253BE078987708D362EFCC6FD52DB/" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://images.akamai.steamusercontent.com/ugc/1614924289574179620/4DCBE5946DA253BE078987708D362EFCC6FD52DB/" /><br />
part 2, limit reached...<br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/2-9-0-building-limit-bug.20434/" class="internalLink">[2.9.0] Building limit bug</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>[2.8.0/2.9.0] Cannot votekick the commander when he's in the circle</title>
      <pubDate>Fri, 05 Aug 2016 19:38:04 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/2-8-0-2-9-0-cannot-votekick-the-commander-when-hes-in-the-circle.20321/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/2-8-0-2-9-0-cannot-votekick-the-commander-when-hes-in-the-circle.20321/</guid>
      <author>invalid@example.com (Xyaminou)</author>
      <dc:creator>Xyaminou</dc:creator>
      <content:encoded><![CDATA[If the designated commander is in the circle but not in the Command Vehicle he cannot be kicked from his position.<br />
It should be modified so that the &quot;commander bar&quot; (top left) still show that there is a commander as long the designated commander is in the circle and you should be able to kick him.]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>[2.8.0/2.9.0] Commander Ring Message for Enemies</title>
      <pubDate>Fri, 05 Aug 2016 19:34:23 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/2-8-0-2-9-0-commander-ring-message-for-enemies.20320/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/2-8-0-2-9-0-commander-ring-message-for-enemies.20320/</guid>
      <author>invalid@example.com (Xyaminou)</author>
      <dc:creator>Xyaminou</dc:creator>
      <content:encoded><![CDATA[The commander ring message shows up even when you&#039;re on the opposite faction if you press &quot;use&quot; near the CV.<br />
<img src="http://imgur.com/kJ7XKRw.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://imgur.com/kJ7XKRw.jpg" />]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>End of round, Scout becomes Assault on scoreboard</title>
      <pubDate>Tue, 12 Jul 2016 15:45:43 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/end-of-round-scout-becomes-assault-on-scoreboard.20219/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/end-of-round-scout-becomes-assault-on-scoreboard.20219/</guid>
      <author>invalid@example.com (Señor_Awesome)</author>
      <dc:creator>Señor_Awesome</dc:creator>
      <content:encoded><![CDATA[A quick search did not reveal any threads about this so figured I&#039;d post it.<br />
<br />
As the title says, scout becomes assault at end of round on the scoreboard.<br />
<br />
Start of round scoreboard:<br />
<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=694406183" target="_blank" class="externalLink" rel="nofollow">http://steamcommunity.com/sharedfiles/filedetails/?id=694406183</a><br />
<br />
End of round scoreboard:<br />
<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=694406000" target="_blank" class="externalLink" rel="nofollow">http://steamcommunity.com/sharedfiles/filedetails/?id=694406000</a>]]></content:encoded>
      <slash:comments>12</slash:comments>
    </item>
    <item>
      <title>Recycling w/wo repair upgrade</title>
      <pubDate>Tue, 12 Jul 2016 15:37:29 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/recycling-w-wo-repair-upgrade.20203/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/recycling-w-wo-repair-upgrade.20203/</guid>
      <author>invalid@example.com (Tama)</author>
      <dc:creator>Tama</dc:creator>
      <content:encoded><![CDATA[Recycling currently gives more resources when you do not have repair upgrade.<br />
Even though steamapps\common\Empires\empires\scripts\vehicle_imp_jeep.txt defines<br />
Recycling Percentage&quot; &quot;0.25&quot;<br />
<br />
The actual implementation means that with repair upgrade, you get 37 resources back for a jeep that cost 30, and without repair upgrade, you get 74 resources back. I&#039;ve just fixed that, and want to also tweak the values for each tank.<br />
<br />
Read the following table thus:<br />
(Actual cost to build) (chassis_type)...<br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/recycling-w-wo-repair-upgrade.20203/" class="internalLink">Recycling w/wo repair upgrade</a>]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>[2.8.0/2.9.0] Recycling and Cancelling Repair Pad stops it Repairing tanks</title>
      <pubDate>Tue, 12 Jul 2016 15:36:04 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/2-8-0-2-9-0-recycling-and-cancelling-repair-pad-stops-it-repairing-tanks.20306/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/2-8-0-2-9-0-recycling-and-cancelling-repair-pad-stops-it-repairing-tanks.20306/</guid>
      <author>invalid@example.com (Xyaminou)</author>
      <dc:creator>Xyaminou</dc:creator>
      <content:encoded><![CDATA[Recycling a repair pad and then cancelling that recycle will stop the repair pad permannantly from repairing damaged tanks.<br />
<br />
<iframe width="500" height="300" src="https://www.youtube.com/embed/1UP3r2MzvvE?wmode=opaque" frameborder="0" allowfullscreen></iframe>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>[2.9.0] Building placement text appears way too big</title>
      <pubDate>Fri, 08 Jul 2016 15:59:17 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/2-9-0-building-placement-text-appears-way-too-big.20307/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/2-9-0-building-placement-text-appears-way-too-big.20307/</guid>
      <author>invalid@example.com (Xyaminou)</author>
      <dc:creator>Xyaminou</dc:creator>
      <content:encoded><![CDATA[<img src="http://imgur.com/1sGaC6w.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://imgur.com/1sGaC6w.jpg" /> <br />
<img src="http://imgur.com/l9QjdoL.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://imgur.com/l9QjdoL.jpg" />]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>[2.9.0] Vehicles can move through commander placed refineries</title>
      <pubDate>Fri, 08 Jul 2016 15:12:59 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/2-9-0-vehicles-can-move-through-commander-placed-refineries.20308/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/2-9-0-vehicles-can-move-through-commander-placed-refineries.20308/</guid>
      <author>invalid@example.com (Xyaminou)</author>
      <dc:creator>Xyaminou</dc:creator>
      <content:encoded><![CDATA[Vehicles can move through commander placed refineries, but not pre-placed refineries.<br />
<br />
<iframe width="500" height="300" src="https://www.youtube.com/embed/UyP_iWSkdeE?wmode=opaque" frameborder="0" allowfullscreen></iframe>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Repair Station not repairing CV.</title>
      <pubDate>Sat, 21 May 2016 12:30:41 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/repair-station-not-repairing-cv.20184/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/repair-station-not-repairing-cv.20184/</guid>
      <author>invalid@example.com (VulcanStorm)</author>
      <dc:creator>VulcanStorm</dc:creator>
      <content:encoded><![CDATA[Currently if you drive a damaged cv onto a repair station, the cv won&#039;t auto repair, even if it hasn&#039;t been attacked for 10 seconds. I&#039;m unsure if this is a desired behaviour or not, but even after leaving it for 5 mins, it didn&#039;t repair. This bug occurred on both teams whilst playing on NUBS server.<br />
<br />
Its quite simple to reproduce, just get the cv injured, and then drive it onto a repair pad somewhere safe, it won&#039;t auto repair.<br />
<br />
<br />
On a side note: Does regenerative armour heal the tank hull...<br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/repair-station-not-repairing-cv.20184/" class="internalLink">Repair Station not repairing CV.</a>]]></content:encoded>
      <slash:comments>14</slash:comments>
    </item>
    <item>
      <title>[2.7.0] Crash on joining crossroads</title>
      <pubDate>Thu, 19 May 2016 14:11:45 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/2-7-0-crash-on-joining-crossroads.20028/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/2-7-0-crash-on-joining-crossroads.20028/</guid>
      <author>invalid@example.com (Tama)</author>
      <dc:creator>Tama</dc:creator>
      <content:encoded><![CDATA[Got this one through steamchat;<br />
<br />
★UP | Doctor Krain: I crash every time I join crossroads]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Building preview getting stuck</title>
      <pubDate>Mon, 16 May 2016 21:09:43 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/building-preview-getting-stuck.20136/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/building-preview-getting-stuck.20136/</guid>
      <author>invalid@example.com (Tama)</author>
      <dc:creator>Tama</dc:creator>
      <content:encoded><![CDATA[<div class="bbCodeBlock bbCodeQuote" data-author="Catface">
	<aside>
		
			<div class="attribution type">Catface said:
				
			</div>
		
		<blockquote class="quoteContainer"><div class="quote">If you rotate a building and it gets stuck, you can&#039;t move it anymore except by selecting another building or exiting and re-entering the comm view.</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div>Does anyone know more about this bug? How can we most easily reproduce it? Is it also present in the beta version?<br />
<br />
I don&#039;t actually know what is meant by &quot;gets stuck&quot; - if it related to buildings being unbuildable in the same place but with different rotation, then we&#039;d need to test this bug in the current steam beta...<br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/building-preview-getting-stuck.20136/" class="internalLink">Building preview getting stuck</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Fix building placement</title>
      <pubDate>Tue, 29 Mar 2016 04:12:58 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/fix-building-placement.20067/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/fix-building-placement.20067/</guid>
      <author>invalid@example.com (Xyaminou)</author>
      <dc:creator>Xyaminou</dc:creator>
      <content:encoded><![CDATA[I have to make a thread in here because this is a big issue that should have been fixed.<br />
I don&#039;t know if you&#039;re trying to fix it or what&#039;s happening.<br />
But it&#039;s been too long already, this is the biggest issue we have had a long time.<br />
What can be done can obviously be undone.<br />
So please, either fix it or rollback whatever was done to change it.<br />
If it&#039;s just a matter of losing the indication on building placement, the remove that.<br />
<br />
Not to mention that buildings can now be hindered by walls/ammo...<br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/fix-building-placement.20067/" class="internalLink">Fix building placement</a>]]></content:encoded>
      <slash:comments>14</slash:comments>
    </item>
    <item>
      <title>Neoony Crash dump</title>
      <pubDate>Sun, 20 Mar 2016 00:16:08 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/neoony-crash-dump.20085/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/neoony-crash-dump.20085/</guid>
      <author>invalid@example.com (Neoony)</author>
      <dc:creator>Neoony</dc:creator>
      <content:encoded><![CDATA[I crashed twice on a pretty busy Slaughtered match.<br />
<br />
First one just randomly in a tank and second while being in artillery and I think it happened when I got out of it while being attacked.<br />
Crashed first time, started the game and then 5 minutes later crashed again.<br />
I hope it logged both crashes, because I did not find the log files in the folder after first crash, only after the second one.<br />
<br />
Thing is, I was also running D3DGear recording software, so it might as well be its own fault....<br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/neoony-crash-dump.20085/" class="internalLink">Neoony Crash dump</a>]]></content:encoded>
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