How 2.25 should be balanced

Discussion in 'Coding' started by dizzyone, Feb 22, 2010.

  1. -=SIP=-

    -=SIP=- Member

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    Changelog:

    vehicle_weapons:

    Bio MG
    Clip size: 50 --> 80
    (just to make it a little bit more useful)

    Plasma MG
    Own heat: 4 --> 0.5
    Cycle Time: 0.24 --> 0.3
    Clip Size: 200 --> 50
    Reload Time: 8 --> 5
    Projectile Spread: 0.03 --> 0.02
    (maybe the plasma support from background idea works in this way)

    Ranged Cannon
    Damage: 70 --> 75
    High Explosive Cannon
    Damage: 75 --> 85
    Heat: 22 --> 18
    (I think you nerved cannons a little bit too much)

    Upgraded Missile Launcher
    Damage: 75 --> 70
    (Little nerv for the most powerful ML)

    Upgraded Guided ML
    Damage: 75 --> 80
    Clip Size: 4 --> 6
    Reload Time: 5 --> 4
    (Upgraded was always weaker then the normal guided. Therefore a little buff. But it still does less damage per time)

    homingMissileLauncher
    Damager: 70 --> 85
    Upgraded Homing Missile Launcher
    Damage: 85 --> 95
    Cycle Time: 3 --> 2.7
    Clip Size: 6 --> 8
    (Salve homing should not be the only working homing. Damage per time is still smaller)

    salvoHomingMissileLauncher
    Total Ammo Clips: 6 --> 8
    (Without MKII there will be mediums or heavy tank fights. And there you will run out of ammo with only 6 clips too fast)

    grenadeLauncher
    Speed: 800 --> 900
    Gravity: 1.0 --> 0.8
    Upgraded Grenade Launcher
    Speed: 900 --> 1000
    Gravity: 0.9 --> 0.6
    (Grenade launcher APCs can't defend themselves and therefore they should more shoot from behind)


    research_items

    Physics
    Time: 60 --> 90
    (so every tree have the same root time)

    Superheated Material Physics
    Cost: 400 --> 200
    Plasma Cannon Projectile
    Cost: 400 --> 500
    Time: 60 --> 90
    Plasma Bullet Projectile
    Cost: 325 --> 200
    Time: 60 --> 30
    (Research for plasma MG faster and cheaper. Therefore plasma cannon takes more time and costs more. I only think that an overheat weapon with even no damage will work. So I have no idea what to do with plasma cannon)

    Improved Flagration Compounds
    Cost: 400 --> 325
    Explosive Tipped Bullets
    Cost: 325 --> 250
    (For a path with only one MG in it, it was too expensive)

    Explosive Shells
    Time: 60 --> 30
    (Set the same time like for UML)

    Upgraded Missile Warhead
    Cost: 200 --> 450
    (Set the same cost like for HE cannon)

    Advanced Machining
    Removed
    Composite Armor
    Now directly under Mechanical
    Cost: 400 --> 725
    Time: 90 --> 120
    (Little overall buff by reducing the time by 30 seconds. Composite Armor is used quite rarely and its relatively weak compared to its costs.)

    Gas Turbine Engine
    Time: 150 --> 120
    (Little buff for the average engine)

    Advanced Magnet Research
    Cost: 500 --> 250
    Time: 90 --> 60
    Rail Gun
    Cost: 600 --> 1000
    Time: 60 --> 90
    3 Phase Electric Motor
    Cost: 500 --> 400
    (Rail Gun research more expensive and a little bit weaker, because it's a 3 slot weapon. But research for 3 Phase cheaper and little bit shorter, because old values were to high for an engine)

    Tracking Systems
    Cost: 80 --> 250
    (Was to cheap for opening two powerful ML trees)

    Biological Weaponry
    Cost: 400 --> 250
    Biological Projectile
    Cost: 400 --> 250
    Time: 90 --> 60
    (Bio MG was nearly never researched, because it was too expensive for its damage. Also little less costs for Bio ML)


    Time to do 2000 damage:

    Changes are yellow

    Code:
    //2.24
    Std. Canon... hits=50 cycleTime=1.4 reloads=1 totalTime=68,20
    IMP Std Canon hits=40 cycleTime=1.4 reloads=1 totalTime=54,20
    Ranged Canon. hits=22 cycleTime=2.0 reloads=0 totalTime=[COLOR="#ffff00"]42,00[/COLOR]
    HE Canon..... hits=22 cycleTime=2.5 reloads=0 totalTime=[COLOR="#ffff00"]52,50[/COLOR]
    Plasma Canon. hits=23 cycleTime=2.0 reloads=0 totalTime=[COLOR="#ffff00"]44,00[/COLOR]
    Rail Gun..... hits=40 cycleTime=0.8 reloads=0 totalTime=31,20
    HE MG........ hits=134 cycleTime=0.5 reloads=4 totalTime=128,50
    DU MG........ hits=250 cycleTime=0.2 reloads=1 totalTime=55,60
    DU HMG....... hits=200 cycleTime=0.18 reloads=1 totalTime=43,64
    Standard ML.. hits=50 cycleTime=1.2 reloads=12 totalTime=80,40
    Upgraded ML.. hits=27 cycleTime=1.0 reloads=4 totalTime=[COLOR="#ffff00"]37,20[/COLOR]
    Salvo ML..... hits=58 cycleTime=0.0 reloads=14 totalTime=42,00
    HIT Missile.. hits=10 cycleTime=10.0 reloads=1 totalTime=92,00
    Guided ML.... hits=29 cycleTime=1.0 reloads=7 totalTime=42,00
    Upg.Guided ML hits=27 cycleTime=1.5 reloads=6 totalTime=[COLOR="#ffff00"]60,00[/COLOR]
    Homing....... hits=29 cycleTime=2.0 reloads=4 totalTime=[COLOR="#ffff00"]80,00[/COLOR]
    Upg. Homing.. hits=24 cycleTime=3.0 reloads=3 totalTime=[COLOR="#ffff00"]87,00[/COLOR]
    Salvo Homing. hits=50 cycleTime=0.0 reloads=12 totalTime=60,00
    Small Arty... hits=18 cycleTime=1.0 reloads=1 totalTime=20,00
    Medium Arty.. hits=15 cycleTime=1.6 reloads=1 totalTime=25,80
    HE Arty...... hits=13 cycleTime=2.0 reloads=1 totalTime=29,00
    Ranged Arty.. hits=17 cycleTime=2.0 reloads=1 totalTime=35,00
    GL........... hits=26 cycleTime=3.0 reloads=3 totalTime=96,00
    UGL.......... hits=19 cycleTime=1.5 reloads=1 totalTime=37,50
    
    //2.25 dizzyone
    Std. Canon... hits=50 cycleTime=1.4 reloads=1 totalTime=68,20
    Ranged Canon. hits=29 cycleTime=2.0 reloads=0 totalTime=[COLOR="#ffff00"]56,00[/COLOR]
    HE Canon..... hits=27 cycleTime=2.5 reloads=1 totalTime=[COLOR="#ffff00"]64,50[/COLOR]
    Plasma Canon. hits=67 cycleTime=1.5 reloads=2 totalTime=[COLOR="#ffff00"]100,00[/COLOR]
    Rail Gun..... hits=40 cycleTime=0.8 reloads=0 totalTime=31,20
    HE MG........ hits=134 cycleTime=0.5 reloads=4 totalTime=128,50
    DU MG........ hits=250 cycleTime=0.2 reloads=1 totalTime=55,60
    DU HMG....... hits=200 cycleTime=0.18 reloads=1 totalTime=43,64
    Standard ML.. hits=50 cycleTime=1.2 reloads=12 totalTime=80,40
    Upgraded ML.. hits=27 cycleTime=1.0 reloads=4 totalTime=[COLOR="#ffff00"]37,20[/COLOR]
    Salvo ML..... hits=58 cycleTime=0.0 reloads=14 totalTime=42,00
    HIT Missile.. hits=10 cycleTime=10.0 reloads=1 totalTime=92,00
    Guided ML.... hits=29 cycleTime=1.0 reloads=7 totalTime=42,00
    Upg.Guided ML hits=27 cycleTime=1.5 reloads=6 totalTime=[COLOR="#ffff00"]60,00[/COLOR]
    Homing....... hits=29 cycleTime=2.0 reloads=4 totalTime=[COLOR="#ffff00"]80,00[/COLOR]
    Upg. Homing.. hits=24 cycleTime=3.0 reloads=3 totalTime=[COLOR="#ffff00"]87,00[/COLOR]
    Salvo Homing. hits=50 cycleTime=0.0 reloads=12 totalTime=60,00
    Small Arty... hits=18 cycleTime=1.0 reloads=1 totalTime=20,00
    Medium Arty.. hits=15 cycleTime=1.6 reloads=1 totalTime=25,80
    HE Arty...... hits=13 cycleTime=2.0 reloads=1 totalTime=29,00
    Ranged Arty.. hits=17 cycleTime=2.0 reloads=1 totalTime=35,00
    GL........... hits=26 cycleTime=3.0 reloads=3 totalTime=96,00
    UGL.......... hits=19 cycleTime=1.5 reloads=1 totalTime=37,50
    
    //2.25 -=SIP=-
    Std. Canon... hits=50 cycleTime=1.4 reloads=1 totalTime=68,20
    Ranged Canon. hits=27 cycleTime=2.0 reloads=0 totalTime=[COLOR="#ffff00"]52,00[/COLOR]
    HE Canon..... hits=24 cycleTime=2.5 reloads=0 totalTime=[COLOR="#ffff00"]57,50[/COLOR]
    Plasma Canon. hits=67 cycleTime=1.5 reloads=2 totalTime=[COLOR="#ffff00"]100,00[/COLOR]
    Rail Gun..... hits=40 cycleTime=0.8 reloads=0 totalTime=31,20
    HE MG........ hits=134 cycleTime=0.5 reloads=4 totalTime=128,50
    DU MG........ hits=250 cycleTime=0.2 reloads=1 totalTime=55,60
    DU HMG....... hits=200 cycleTime=0.18 reloads=1 totalTime=43,64
    Standard ML.. hits=50 cycleTime=1.2 reloads=12 totalTime=80,40
    Upgraded ML.. hits=29 cycleTime=1.0 reloads=4 totalTime=[COLOR="#ffff00"]39,20[/COLOR]
    Salvo ML..... hits=58 cycleTime=0.0 reloads=14 totalTime=42,00
    HIT Missile.. hits=10 cycleTime=10.0 reloads=1 totalTime=92,00
    Guided ML.... hits=29 cycleTime=1.0 reloads=7 totalTime=42,00
    Upg.Guided ML hits=26 cycleTime=1.5 reloads=4 totalTime=[COLOR="#ffff00"]47,50[/COLOR]
    Homing....... hits=24 cycleTime=2.0 reloads=3 totalTime=[COLOR="#ffff00"]64,00[/COLOR]
    Upg. Homing.. hits=22 cycleTime=2.7 reloads=2 totalTime=[COLOR="#ffff00"]69,30[/COLOR]
    Salvo Homing. hits=50 cycleTime=0.0 reloads=12 totalTime=60,00
    Small Arty... hits=18 cycleTime=1.0 reloads=1 totalTime=20,00
    Medium Arty.. hits=15 cycleTime=1.6 reloads=1 totalTime=25,80
    HE Arty...... hits=13 cycleTime=2.0 reloads=1 totalTime=29,00
    Ranged Arty.. hits=17 cycleTime=2.0 reloads=1 totalTime=35,00
    GL........... hits=26 cycleTime=3.0 reloads=3 totalTime=96,00
    UGL.......... hits=19 cycleTime=1.5 reloads=1 totalTime=37,50
     
  2. pickled_heretic

    pickled_heretic Member

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    Holy fuck. I mean there are problems with your changes but did you think of what you were doing with this one? plasma MG generating 10 times as much heat to target as it does to the person firing?
     
  3. Brutos

    Brutos Administrator Staff Member Moderator

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    Heat fights are retarded.
     
  4. Trickster

    Trickster Retired Developer

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    Agreed with Brutos. Plasma change is retarded and you didn't even touch the 30dmg plasma cannon, or at the very least you forgot to post it (because it's yellow in the changed bit).
     
  5. blizzerd

    blizzerd Member

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    it is y belief that the idiocy of heat-fights are a problem with the engines coolant, not the weapons heat
     
  6. -=SIP=-

    -=SIP=- Member

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    Then make it a 3 slot MG and set damage to 0? So plasma APCs can support other tanks from behind but alone they will be very weak.
    I doubt that it will be used often because not many people want to take over the support role.
    This should turn plasma MG from a totally useless weapon to a rarely used support weapons.
    Or do you think, that I could be to dangerous for the enemy command vehicle?


    It's only yellow because dizzyone has changed it. And I really have no idea, what to do with the plasma cannon. In my opinion a weapon which does heat and damage just won't work.
     
  7. Brutos

    Brutos Administrator Staff Member Moderator

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    It is not about danger, heat fights are annoying and sitting ducks inside an overheated tank is extremely boring. Also the weapon does 5 heat and the shooter takes 0.5 heat. The quotient of that is 10. Do you really think that being able to pin down 10 tanks with one plasma mg is a good idea?
     
  8. dizzyone

    dizzyone I've been drinking, heavily

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    I made it 30 damage so that it requires a secondary weapon to be useful. If you have a good secondary weapon, in general it's a better combo then having 2 damage weapons as you will beat the opponent with endurance. Plasma as a damage weapon was only a test and I don't think theres a point to it, along with it slowing down a battle as both you and your opponent are overheated.
     
  9. pickled_heretic

    pickled_heretic Member

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    You guaranteed that it will never be researched. There's no point to a weapon that is only supposed to overheat the opponent if the weapon causes more heat to you than it does the target you're attacking. And the damage is hilarious... you can out regen 2 plasma cannons firing constantly if you're using regen armor.

    The damage and heat year-long "test" was a success. The only thing that needed to be done was to decrease its viability with bio diesel and it was perfect. Now you've introduced a whole new slough of problems. This plasma cannon is even worse than the 2.23 one (50 damage a shot, same heat statistics), which was ridiculously underpowered even then. Or don't you remember why you buffed it for 2.24 in the first place?
     
    Last edited: Apr 18, 2010
  10. dizzyone

    dizzyone I've been drinking, heavily

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    It does more heat to your enemy, I could've lowered heat to self a bit though.

    It shouldn't be in a separate research tree to begin with, whether its useful or useless is dependent on how good physics is overall for anyone to decide to go into super heated. I'd lower the heat to self and move it into extended range research, then see how it works out.

    The weapon could be effective in teamwork, or with a combo, but not so good on its own, making a call on whether its unbalanced should then be decided on its role, not on comparisons to another cannon, as it isn't just another cannon.

    Edit: My bad, just noticed the heat to self is indeed higher. Makes sense to change it then.
     
  11. -=SIP=-

    -=SIP=- Member

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    Why should the attacker also receive much heat? The attacker also don't receive damage when he does damage to his target.

    With my suggested value you can overheat about 2 tanks in 15 seconds. Then you have to reload your weapons for 5 seconds.

    Maybe lower the heat to target value or the clip size or increase the reload time if this seems to be to strong.

    Plasma MG (new values)
    Own heat: 4 --> 0.5
    Heat to target: 5 --> 4
    Cycle Time: 0.24 --> 0.4
    Clip Size: 200 --> 30
    Reload Time: 8 --> 6
    Projectile Spread: 0.03 --> 0.02
     
    Last edited: Apr 18, 2010
  12. Deiform

    Deiform Member

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    SIP why is there no change to Regen research time? And making guided more powerful than UML is a good idea? I dunno, since UML is dumb fire, seems like you're getting a bum deal.
     
  13. PsychoBrummie

    PsychoBrummie Member

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    make rifleman grenades lethal to infantry, ive noticed how they arent very powerful :=
     
  14. Dubee

    Dubee Grapehead

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    You aint hitting them then. Cause they fuck infantry up.. I kind of wish they had the DOD:S nade physics though.
     
  15. -=SIP=-

    -=SIP=- Member

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    Never had a problem with regen research time. Armor takes long time but therefore you get the engine really fast.

    And guided shouldn't be more powerful. Have you checked the time to do 2000 damage? There UML is still ahead of guided.
     

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