Well, I personally enjoy sudden death on district, but I don't mind this version to work like this, and without lore. But I do want some lore for...
That death cloud could be a prototype bio weapon or something, that lasts a long while, but then, who would use that, knowing their troops will...
Wouldn't mind if this concept was used in a different map, but since this is supposted to be a short version of district that forces players to...
Well, about the building collapsing, I meant that only the buildings in bombarded areas will collapse, and arty will not be bombarding the entire...
I'm not sure about the health drain on this map, I think that it would be more interesting if the map kept closing in, forcing players to move...
I'm a little confused about the HasUnoccupiedOrEnemyRefInRange part, if he sees an enemy ref, will he just shoot at it? or throw nades? there is...
Looks pretty good imo, but how will ai engies react to enemy vehicles? If they won't build walls and turrets, they should probably atleast not...
In a more or less balanced match it would be very difficult to secure all vehicle spawns and it would take too long to set up a lot of turrets on...
So, did everyone forget about this? Will this be implemented?
This idea sounds really interesting, I definitely want to try playing a map like this.
So, is there any progress? Will this be ever implemented into the game? I really like the look of this AFV.
I used cl_disablehtmlmotd 1 and it worked, i don't get any FPS drops now, thanks! When i was trying out the beta i hosted my own server, and then...
Hello, i have a problem which could completely ruin Empires' gameplay for me. I downloaded Empires 2.11 and now Empires gets a huge FPS drop every...
So, Tank Destroyers will be added into Empires? How will they function? These look really nice btw.
Having shrubs could be nice, but i feel like they would get in the way too much.
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