Apparently the last patch introduced a Linux only bug. It's being fixed as we speak.
I think I fixed most of the maps on the workshop. Let me know if you find any that don't work.
Could you try verifying your game contents? If it still doesn't work afterwards please contact me on steam or mention me on the empires discord,...
We're working on adding bot support to a few more infantry maps so there should be slightly more variation soon.
Version 2.17.1 has been released with the following features: Enabled new engine impact effects. Added scripts to add bot spawners on the...
It most likely won't help with that, that seems to be a configuration issue on our side. We're trying some things to fix it.
@everyone We just released 2.16.1 to stable. Changes include: Automatic HDR management Updated vehicle handling Fractional resource management...
@Awpolt: Send me a message if you want more information on how you can change the UI. 1 and 2 are fixable without having to touch C++ files.
I'm not sure what you mean by interactive? There is support for animations if that's what you mean.
You can modify the UI by modifying the files in empires/resource/ui. (if you do it with the beta files I can merge them back into the real game)
Added it to the website, caption is pending deploy. Thanks for translating!
I've added it to the website source files (https://github.com/EmpiresCommunity/website/blob/code/docs/quickstart/es/quick_start.html) so it should...
Just make sure you document why you're adding it.
Times are supposed to be checked by comparing greater than or equal to curtime but that might not be applied everywhere. If you want to be sure...
If you want it to respawn right now, it would be right to set it to gpGlobals->curtime, if you want it to respawn RESPAWNABLE_PROP_DEFAULT_TIME...
Shouldn't you set m_flDestroyTime instead of m_flRespawnTime in the engineer kit code? Btw, fl...Time fields are supposed to be assigned 0 or...
@VVoss could you try starting a local server with the beta version on your local version of emp_nuclear_b8u_xfix? I think it might be fixed in the...
For people with harddisks it means they need to do way less seeks as the engine can cache the filenames and offsets when the game loads. The size...
They are packed for two reasons, it makes disk access faster and it allows server owners to use sv_pure. You can clone...
You can find the up to date scripts including changelogs here: https://git.empiresmod.com/empires_public/empires_scripts Yes, we made artillery...
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