I don't plan on building a breakable... But animations on the tank destroyers could be annoying...
@flasche any help is always appreciated :) But we've had this engine discussion multiple times before... The more experienced Devs say that it...
That's what I like. It's a new spin on things, it requires you to play differently. More unknowns. Being shot at long range just because that...
I personally like it at night... We don't have enough darker maps...
Trust me when I say it's impractical. My image editing skills aren't good enough. And it would take a lot of effort, for no big change.
@D.D.D. Destroyer has made a great set of tutorial videos on YouTube. People keep saying visuals are the problem... Are they really? Which parts...
I don't notice the outdated looks very much... Maybe I've gotten used to them. Any advice/help for modelling for BE? So what would polish the...
It's also their intellectual property, and they fiercely guard that. @Ranger I like the look of the first one too... That smooth blotchy pattern...
I've begun to colour the tank destroyers. And that's led me to creating camo textures. The objective of camo is to make things harder to spot....
@Neoony Even though it's that big... You can still jump on top of the cross bar from the ground(clearly our infantry are superhuman). And it's...
@PwnedYoAss The poly count is: too high currently i'm going to LOD them, to keep the nice pretty barbs at close range. But its about 7800 verts...
So I finished the barbed wire. @PwnedYoAss Do you want to do the sandbags? IT'S CRAWL-ABLE! [IMG] IT'S SHOOT-OVER-ABLE! [IMG] IT'S GOT NICE(ish)...
So i'm working still on the tank destroyers. Check the comparison thread for updates.
I'm happy to tag team on this request :) @Kidpaler I've got somewhere with the barbed wire. [IMG]
@Kidpaler I can help. It will be a good test to figure out how the whole process works before i do it with the tank destroyers. Any specific...
If fall damage caps out at 10 like lazybum says... Then surely "stairs/ladders/terrain" doesn't matter much anyway? Since that is not going to 1...
Empires doesn't have to make real world sense :P It's a game. As for parachutes, i personally like them. Yeah, i guess they could do with a...
Maybe empires should have 2 "roles"? The leader and commander. Of course these could be occupied by the same person. But maybe having a leader...
I agree with the lack of communication... The thing is, i was on NF that game, and our commander didn't have a mic. so there was no shout over...
I find slaughtered suitable for low pop games. Up to about 10v10. As soon as you put 15v15 on it, the map gets overcrowded... And that's where...
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