Ok... There are many different crashes happening with empires. I can't easily debug these without running empires from visual studio, hence i need...
Ok, So after at about 10 hours of investigating this bug... I realised i've been looking at this wrong. Code stuff i did whilst investigating:...
If it doesn't happen reliably, then its not the bug with tropicvendetta that i'm fixing. Also, this. Showing the detail prop hiding. with...
I triggered a breakpoint, not a crash :/ If it was a crash, i can't make it happen again...
@Xyaminou is it reproduceable? The previous "crash" i found was a breakpoint i left in i think :/ i couldn't reproduce it... edit: also, the...
I've just placed a turret, removed it and got a crash... However, this is a different crash to that of tropicvendetta... And yes, if this has to...
Oh... It is definitely related to the buildings hiding detail models then. I knew it was something to do with that. I''ll look into that code...
From a quick search... Those files don't exist in the steam version, and they don't exist in my development version. The model is there, but the...
UPDATE 3: (i'm posting them here now to bump the thread) These appear to be problems with the empires files, we're missing some materials. By the...
Are there any steps to reproduce this? It appears to be server side... If we can reproduce it, then we can look into it.
Good point, thread moving... Other maps may also have this "entity out of world" issue with them. I will add some debug output for this in the...
So i've taken a look into the mass crashing caused by emp_tropicvendetta_rc4. Cause of the crash: The area around D4 does indeed cause a client...
Constructive criticism is far more useful than rage postings. This bug has been reported before. We have known about this bug for a long time,...
You need to change your tone. All this negativity and hate is not acceptable, and certainly isn't encouraging us to fix bugs. I will re-iterate...
Can you explain your reasoning a bit more? Most of the time when i'm shooting with artillery, i can't even see the ground i'm aiming at... I...
I think that's due to the assumption "artillery loses games"... Because when artillery is researched, lots of people suddenly get in and use the...
@PwnedYoAss It sounds interesting. A bit of maths: sum (10->60) = 210... ~3 plates of absorbent 60*6 =360, which is less than 6 plates of...
That looks awesome! I guess it's more of a fighter than a hover as doesn't it have jet inlets? Or is it some weird hybrid helicopter thing?...
Previously it was just players who were lag compensated... Basically everyone is moved back in time every time someone shoots. Now vehicles are as...
It looks great Silk! :D Perhaps a capture point in the middle? Or some tunnels? It would be really cool to be able to go down some lava...
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