stop mixing everything together and strawmen me. i have not said a word about developing (new) features for the game, i was talking about...
thats not now it works, thats not how any of this work. there are way to many possible combinations on various maps to simply predict the outcome...
is that just a box projected material? theres some pretty ugly texture stretching going on (wing fe.) but nice that this model finally gets a...
didnt get $displacementmap to work without normals this has no sex :S also @Silk i made the details smaller so its no longer tiling badly...
i have an issue. it seems like $selfillum textures do not receive light so the normals are not functioning. without glowing lava it looks...
heretic potatoes are pure love
i can make the details smaller and on a 2048 (or even 4096 if source can take it) texture, so there is no need to tile it much in the first place....
well i only added a heightmap because i could. i think source has no inbuilt parallax support, when empires used parallax mapping we had to use a...
thats not only pretty much, thats exactly what destroyer said. also stop being a dick paradox.
well at least we have something to complain about thats something right? :D
if it has no impact then why change it in the first place? i mean really, it isnt a big issue, its not gamebreaking or anything, i just dont...
@MartinPL yeah i too think if its some lightweight thing you can throw and it explodes it says "grenade" automagically. but then, there are things...
sry to say, but thats not solution thats just naming the problem. the question is HOW would something visually say "this hurts buildings but not...
like this? or is that too generic? [ATTACH] now if only i knew how to get THAT from substance to source without it losing all the details. but...
not just sound, vibrations in general.
like this? [MEDIA]
sure its not the same from the mechanics side. in every other respect it behaves exactly like all the other grenades.
no, im not cool with renaming things. my main issue with that is that it will create a disconnect between long-term players and those who joined...
and how is that not basically the same what i originally said? what i meant with "it wont change anything" is that players will judge by looks...
not only the average player. its factually easier to hit with a weapon that has 0 travel time as you dont need to predict movement.
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