Basing the prediction on anything other than ELO is against the entire point of an ELO based system. Well I could use a million different factors...
I'm probably going to change the MMR system so that the ratings are adjusted in different way from the chance to win. I totally believe in the...
Ok happened again on wired server second day running. That command I wanted to try didn't achieve anything.
Yes but if you watch Mr.X's video you see the vehicles fall through buildings in that one. It is not the fact that it is sitting on a rep pad that...
Another example: [MEDIA] It seems like it only effect vehicles not projectiles etc. Another thing to note is that it only effects vehicles which...
Yea I will try and make a setting where server owners can add a bit of music too it. I won't specify my own it will be up to server owners what it is.
Thinking about adding a setting where it will autopick the rest once a certain number of players have been picked. I previously thought an admin...
You're right about players who play in low pop matches having an inflated mmr. Mainly because these games have a lot of new players more than...
0.26 Bug fixes Players now have commander ELO rating. Worth around 1.5x normal player rating in terms of team MMR. This is not used in team...
I've seen this happen a lot to actual players. You see their death sign on the right with errorname next to it. They must have been assigned a...
Understandably there have been some people commenting how an MMR system with many players on each team will be less accurate than games like LOL...
0.25 Fixed a bug where time_played and mmr were calculated from server start instead of after the comm vote ends. Teambalance is now enabled By...
just copy nf/be and add: && GetEntProp(i, Prop_Send, "m_bCommander") == 1 at the end of the if statement.
0.32 added cvar dp_in_draft which prevents empstats from teambalancing and displaying comm info when all players are opted in automatically during...
0.24 fixed issue with crazy MMRs Tested and adjusted teambalance feature Added an option which prevents players being assigned to the team they...
At the moment there seems to be a bug with the mmr system where some players are getting infinitely high or low mmrs, most players are hovering...
First I'm in no way saying that the late game is more important the early game in general. All I'm saying is that in assessing who is most likely...
When discussing the team balance one thing that has been brought up is this strange idea that you should be allowed to stack the team that is...
I have also been asked why i slightly bias the average MMR to players playing later in the game. So I thought I'd try to show you why I did this...
v0.2 Added experimental MMR system based on ELO and average team ratings over time. Added !predict command Added teambalance settings. Hopefully...
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