Some more event ideas for scripters (reposting some of the old that weren't implemented): [Feel free to post your own suggestions, I might quote them here ] vehicle_destroyed Fires as soon a vehicle is destroyed userid short - owner of the vehicle (empty if none) vehicleid short - entity ID of the vehicle chassis short - chassis ID of the vehicle vehicle_repaired Fires as soon a vehicle is repaired by an engineer. Since this is "noisy" (occurs a lot), it probably makes sense to be only fired with something like emp_sv_fireextraevents 2 (noisy events) userid short - UserID of the repearing engineer (empty if none) targetid short - owner of the vehicle (empty if none) vehicleid short - entity index of the vehicle vehicle_damaged Fires as soon a vehicle is damaged Since this is "noisy" (occurs a lot), it probably makes sense to be only fired with something like emp_sv_fireextraevents 2 (noisy events) userid short - UserID of the owner of the vehicle (empty if none) attacker short - UserID of the attacker damage short - Amount of Damage dealt damagetype short - What has been damaged (for example, 0 = chassis, 1-4 amor plates of the tank) weapon short - what has been used to damage the vehicle vehicleid short - entity index of the vehicle player_squad_skill Fires as soon someone uses a squad skill userid short - Userid skill string - What squad skill has been used player_revived Fires as soon someone gets revived userid short - Userid of the player who has been revived reviver short - Userid of the reviver research_end Fires as soon a research is finished userid short - userid of the commander/the last guy in the cv team short - teamid (Please use the regular 0 Unassinged, 1 spec, 2 NF, 3 BE type ) researchid short - what has been researched (Phyics, Tracking Systems, Composite Armor, etc.) research_start Fires as soon a research is started userid short - userid of the commander/the last guy in the cv team short - teamid (Please use the regular 0 Unassinged, 1 spec, 2 NF, 3 BE type ) researchid short - what has been researched (Phyics, Tracking Systems, Composite Armor, etc.) research_cancelled Fires as soon a research is cancelled userid short - userid of the commander/the last guy in the cv team short - teamid (Please use the regular 0 Unassinged, 1 spec, 2 NF, 3 BE type ) researchid short - what has been researched (Phyics, Tracking Systems, Composite Armor, etc.) time short - amount of time in seconds that was remaining building_placed Fires as soon a building is placed by the commander or an enginer userid short - UserID of the engineer/commander buildingid short - entity index of the building type short - building type as ID (barracks, armory, etc) building_constructed Fires as soon a building is fully built userid short - UserID of the owner buildingid short - entity index of the building building_destroyed Fires as soon a building is destroyed userid short - UserID of the owner attacker short - UserID of the person who destroyed the building buildingid short - entity index of the building type short - building type as ID (barracks, armory, etc) building_repaired Fires as soon a building is repaired by an engineer. Since this is "noisy" (occurs a lot), it probably makes sense to be only fired with something like emp_sv_fireextraevents 2 (noisy events) userid short - UserID of the repearing engineer (empty if none) targetid short - owner of the building (empty if none) buildingid short - entity index of the vehicle building_damaged Fires as soon a building is damaged Since this is "noisy" (occurs a lot), it probably makes sense to be only fired with something like emp_sv_fireextraevents 2 (noisy events) userid short - UserID of the owner of the building (empty if none) attacker short - UserID of the attacker damage short - Amount of Damage dealtD weapon short - what has been used to damage the building buildingid short - entity index of the building