you could substitute it for a button you press, then have to wait without doing anything and get then ported back to whatever spawn you want. if you do anything it interrupts the teleport, if you get killed, you have to wait the normal spawn time. it should take you the same time as respawn (ofc kill would need to be disabled) it would be the same but not killing yourself but teleporting. well, i guess its only cosmetic ...
This explains everything that was ever wrong with slaughtered and escort. NO BRITFAGS ALLOWED. <to be coded immediately> We will have seperate escort maps, emp_escort and emp_escort_britfagv1. The maps will check IPs and discriminate openly accordingly. You know, I've been thinking more and more that this might be necessary. Just a respawn button. I don't think teleporting is appropriate, it really doesn't fit with the feel of the game, none of the research is that outrageous. However, a killspawn button could be added (easily placed in the same GUI as the skill/weapon loadout, as just a button that is equivalent to the kill command. We can think about making it actually wait the 10 seconds before killing you and having an instant respawn time later.)
Yea, but it's too slow; for comparison, two people heal whoring in the water in money (me and corpse) had about 1500 res between us after 35 squad points.
i hope you are not serious. please think this trough again, im confident youll eventually see what i mean ...
It still works, you only have to hit duck faster so in the end its even more useless then it was before.
You know those mice with a wheel that doesn't stop rotating when you stop pushing it? Those would help.
Not really. Slade has one and he still couldn't get any air with the new settings. Script does it 100x better.