server download page client download page Balancing changes: + Fission reactor 90 s -> 60 s + Chemistry 90 s -> 60 s + Improved Heat Transfer Fluids 90 s -> 60 s + Advanced Coolant Engine 120 s -> 90 s + Mechanical Engineering 90 s -> 60 s + Upgraded Chassis 90 s -> 60 s + Medium Tank Chassis 120 s -> 90 s + Gas Turbine Engine 150 s -> 120 s + Electrical Engineering 90 s -> 60 s + 3 Phase Engine 60 s -> 30 s + Biology 90 s -> 60 s + Regen armor 180 s -> 150 s + Reactive 150 s -> 120 s + Standard MG damage 40 -> 30 + Medium .50 cal damage 50 -> 40 + Heavy .50 cal damage 60 -> 50 + Chain gun damage 24 -> 16 + Medium chain gun 32 -> 35 + RPG missile damage 105 -> 120 Removed: + White flash when firing cannon or missile launcher. + Outdated map-specific config files. Modified: + Optimized particle effects. + Steam avatar is now used as voice chat icon. + Disabled pushing away from other players. + Resource amount on emp_streetsoffire changed to 75% of current value. + emp_sv_refinery_multiplier 3 -> 10 on emp_escort. Fixed: + Fixed crash when drawing crosshair. + Fixed crash when using vehicle factory from commander view. + Fixed crash when creating engineer kit sparks. + Fixed engineer sparks created multiple times per frame on client. + Tickets used are saved for reconnecting players. + Fixed exploit where player could skip delays between bursts. + Player could select weapons not belonging to his class/team.
2.25c will be the ban patch. He wanted to get this patch out instead of holding it up. I'd guess 2.25c in a few days, from the impression he gave me in IRC.
Can't really 'ban' the server, I don't think, isn't it more like preventing it from appearing in the server browser?
I can do a check on the server. Exiled doesn't seem to have people intelligent enough to work around it.
Nice, i'm liking these fast patches. I think they're ace, even if they're only billed as hotfixes, I do think 2.25 is a great step back to the mod we love, although sadly that would be more effectively proven if we didn't have ddos'd servers Are these changes from the scripting team? And, if so, would they like to comment on them at all?
There are still a handful of adjustments that I feel need to be made to the scripts. However, we moved with what we had for 2.25b. As long as these keep getting released in a timely fashion I still have plenty of opportunities for more adjustments. Anyway if you want to argue with me about the script changes, start a new thread, I'm not going to hijack this one.