I think almost everyone knows how you can die in comm view and have your corpse appear in mid-air, right? Well if you kill yourself over the enemy base or any specific spot you want to have a look at, you have a wonderful view of what the enemy is doing right now and you didn't even have to send someone to recon.
I thought this was a "we know it but don't do it because it's lame as hell to do it"? Doing it brings you to the special hell, the same hell were people who research arty on money go to.
To be fair, I have used the comm vehicle to drop corpses next to engineers in the enemy main so they can be revived. Airdropping people in so we can suddenly get an entire squad there. It's pretty lame and should probably be fixed.
how about we fix that for commander and then we add in a quick building or vehicle that does it, and voila, aircraft. 3.0 here we come
Swear to god I fixed that like half a year ago. Let me check the code again. EDIT: FUCKING OVERLOADED VIRTUAL FUNCTIONS Fixed.
It was that the CBasePlayer:CommitSuicide function has two versions. One takes two bools, the other takes two bools and a force vector. The CEmpPlayer::CommitSuicide function didn't take any parameters, so it wasn't overriding the CBasePlayer version. The Empires CommitSuicide function previously only called the base CommitSuicide function and then set a bool that represents if someone suicided or not to 1 so that if an engineer revived them, they wouldn't get a point for it. The reason it wasn't noticed before is that the game does a check later on to see if the cause of a person's death was themself, and sets the same bool if it was. All I did was did a check to see if the person suiciding is the commander in the Empires CommitSuicide function. If they are, then it also sets the flag that gets set if you do emp_force_kill, so they can't get revived. This was a compromise between fixing the exploit but allowing comms to still do that skydiving thing at the end of a round.
Yeah, that was the problem. Because the parameter's didn't match, the parent virtual function wasn't getting overloaded.
Dz, spamming jeeps and ugl and abusing turbo to get to unintended places is cheap as hell as well and people do that. What makes you think they wouldnt abuse that method as well?
Because most people doesn't do it? And people sure as hell were mad as hell when people used mediums with scout speed on cyclopean. Just because it's broke in the game doesn't mean people accept it.
My last round of cyclopean ended with a bunch of grens on top of the hill near NF main and a stunned and artied JGF.
I dont know about your perception, but a couple months back, when empires had 20+ games on weekdays due to pugs reviving it a little, every assshole and his mother either used lololol grenjeep or UGL spam. Any round of cyclo or slaugh were broken becuase spike used turbo jeeps to exploit. It became so obnoxious i quit the game because it plainly stopped being fun. Also fuck trickster for not making jeeps die on a succefull mortar hit, without giving any explanation.