2.29 released by MOOtant

Discussion in 'Dev Blogs' started by Empires Dev Blog, Nov 8, 2010.

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    Changes:
    Empires v2.29
    November 8, 2010
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    Empires 2.29 Changes
    Balancing Changes:
    • Research time for Mediums reduced by 60 seconds.
    • Research time for Heavies increased by 90 seconds.
    • Base cost of Heavies increased.
    • Base cost of Mediums decreased.
    • Base cost of Artillery decreased.
    • Max weight of Artillery increased (+50).
    • All vehicle weapon costs halved.
    • Salvo Homing Launcher is now a 3 slot weapon. Reload time changed from 10 s to 6 s.
    • CV armor heat to target 0.14 -> 0.05.
    • Tracking systems (precursor to Salvo and Homing) research time/cost increased from 60/60 to 120/400 respectively.
    Added:
    • Materials using parallax occlusion mapping.
    • Custom vbsp.exe that is replacement for source2007/vbsp.exe for mappers that want to compile maps using LightmappedParallax.
    Removed:
    Modified:
    • Reverted RPG speed to 1200.
    • Updated particles.
    • emp_escort
      • Added geometry to last flag, added back pathway from 2nd flag once BE caps.
      • Added pathway for BE at new tunnel on first flag.
      • Raised skybox so you can fire mortar upward in most sections of the map.
      • Added doors to the canal/tunnel on 4th flag that are opened when you build the bridges.
      • Reenabled level 3 turrets.
      • Brenodi starts with 1 million resources.
    • emp_district402
      • Disabled bleed.
      • Enabled sudden death with no revive after 45 minutes.
      • Moved capture points to make defense at the back viable strategy.
      • Changed tickets to 150.
    • emp_cyclopean
      • Shallowed water.
      • Fixed tree translucency.
      • New textures and new water included.
      • Flattened areas outside of main bases so barracks can fit.
      • Moved 1 of the center refineries.
      • Refineries start as built.
    • Default values for cvars in server.cfg.
    • Changed mortar reload animation rate from 27 FPS to 40 FPS.
    • Can holster mortar at any time.
    • Draw crosshair as red even hiding.
    • Changed Brenodi chat color to closer to purple.
    • Mortar shells don't collide with teammates.
    • Disable revive and squad revive on non-commander maps when sudden death starts.
    • Don't show scoreboard after game ends.
    • Changed commander name color to show health of most damaged armor side and vehicle body.
    • Removed stamina penalty for shooting scout rifle.
    • Changed scout rifle clip size from 5 to 10.
    • Reduced mortar reload speed significantly(almost half time).
    Fixed:
    • Simplified parallax shader to avoid BSOD caused by fault in graphics card driver.
    • Enemy commander hearing about vehicle construction.
    • Fixed incorrect player collision mask used on ladder.
    • Prediction bug causing non-smooth movement in spectator mode.
    • Don't show "Spawn blocked" when another player stands on spawn point.
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