We're working on adding bot support to a few more infantry maps so there should be slightly more variation soon.
Version 2.17.1 has been released with the following features:
Enabled new engine impact effects.
Added scripts to add bot spawners on the...
It most likely won't help with that, that seems to be a configuration issue on our side. We're trying some things to fix it.
@everyone We just released 2.16.1 to stable.
Automatic HDR management
Updated vehicle handling
Fractional resource management...
@Awpolt: Send me a message if you want more information on how you can change the UI. 1 and 2 are fixable without having to touch C++ files.
I'm not sure what you mean by interactive? There is support for animations if that's what you mean.
You can modify the UI by modifying the files in empires/resource/ui. (if you do it with the beta files I can merge them back into the real game)
Added it to the website, caption is pending deploy. Thanks for translating!
I've added it to the website source files (https://github.com/EmpiresCommunity/website/blob/code/docs/quickstart/es/quick_start.html) so it should...
Just make sure you document why you're adding it.
Times are supposed to be checked by comparing greater than or equal to curtime but that might not be applied everywhere. If you want to be sure...
If you want it to respawn right now, it would be right to set it to gpGlobals->curtime, if you want it to respawn RESPAWNABLE_PROP_DEFAULT_TIME...
Separate names with a comma.