Mines can become timed

Discussion in 'Feedback' started by Private Sandbag, Jul 16, 2007.

  1. Private Sandbag

    Private Sandbag Member

    Messages:
    7,491
    Likes Received:
    0
    Trophy Points:
    0
    Here's an idea to replace the 9th mine trick, which looks quite unproffesional and much like a bug. It also comes from the philosophy that the grenadier isn't just anti tank, but the general vehicle and building demolitions expert.

    the idea is that when you press "use" on one of your mines, it becomes timed, to a 10 second fuse. this means that if you place your mines together you can use them like a C4 to demolish buildings and ninja :) .


    I'm really against remote detonations, as this encorages all sorts of bad tactics such as camping chokepoints with these explosives, and this will be especially bad on maps like escort where a grenadier can run through laying mines, die, and then detonate them when he respawns.

    some people will also suggest that instead of using the mines as C4, why not just give him the option of a satchel charge instead of using mines?

    -more modeling
    -less flexibility
    -likely won't have the gameplay vital time required to lay all the mines
    -absolutely unneccesary when mines can do an equally good job.

    i also imagine people suggesting giving satchel charges to the scout. infiltration and sabotage fits with the scout. this disrupts the enemy, costing them more time to restore their base than it did to affect them and temporarily puts them at the disadvantage of worse facilities. straight up demolition does not fit with a scout. going into an enemy base and blowing stuff up should stick, imo, with the grenadier.
     
  2. Caelo

    Caelo Member

    Messages:
    2,371
    Likes Received:
    5
    Trophy Points:
    0
    no satchel should be engineer.. scout should be cameras.. :P
     
  3. Private Sandbag

    Private Sandbag Member

    Messages:
    7,491
    Likes Received:
    0
    Trophy Points:
    0
    damnit, i forgot that one. i'll thread it.
     
  4. arklansman

    arklansman Member

    Messages:
    5,365
    Likes Received:
    0
    Trophy Points:
    0
    The "press use on it" bit sucks, it would be much better to just have alt-fire change modes.
     
  5. Niarbeht

    Niarbeht Member

    Messages:
    2,010
    Likes Received:
    0
    Trophy Points:
    0
    oooo, yes, alt fire!

    I like!
     
  6. Dubee

    Dubee Grapehead

    Messages:
    8,636
    Likes Received:
    0
    Trophy Points:
    0
    hasnt this all been discussed before? i mean i agree with how it seems like a bug.. but its a bug we all like

    if this does get put in.. atleast wait till after the 1.8 release
     
  7. Krenzo

    Krenzo Administrator

    Messages:
    3,771
    Likes Received:
    0
    Trophy Points:
    0
    What's a bug?
     
  8. Dubee

    Dubee Grapehead

    Messages:
    8,636
    Likes Received:
    0
    Trophy Points:
    0
    this does seem a little wierd... its that random mine you drop to trigger it that bugs me.. cause then i have to go change classes to make it dissapear

    what if you could right click to detonate all your placed mines instead of after the 9th one was dropped?

    or is that pretty much what sandbag was suggesting?
     
  9. Private Sandbag

    Private Sandbag Member

    Messages:
    7,491
    Likes Received:
    0
    Trophy Points:
    0
    alt fire is so so so much worse than pressing use. much worse. It is really inflexible, requiring you to start the timer when you place it. what if you want to set it off later? what if you've got mines in two buildings and you want simultaneous detonations? what about if you see a vehicle coming, so you want to run up to your mines and start the timer? all of this would be fun tactics to use, without just the basic "alternate fire" thing.

    i mean, besides the fact that people like alternate fire because it's in every FPS, and because you're used to it, what does it have that pressing "e" on the mines doesn't?
     
  10. Chahk

    Chahk Member

    Messages:
    1,390
    Likes Received:
    0
    Trophy Points:
    0
    I like the "use" to start a timer idea.

    Could the Defuse skill then be used to stop such timer as well? Or even more than that, show a countdown right above the mine.
     
  11. Dubee

    Dubee Grapehead

    Messages:
    8,636
    Likes Received:
    0
    Trophy Points:
    0
    i just think that all that would take to long to develope

    but i think it would be very easy to just have a little text pop up after 8 mines dropped saying "right click to detonate all mines"

    easy change.. i would think
     
  12. Align

    Align Member

    Messages:
    153
    Likes Received:
    0
    Trophy Points:
    0
    So would mine dropping just be disabled once you have placed 8 mines?
     
  13. Dubee

    Dubee Grapehead

    Messages:
    8,636
    Likes Received:
    0
    Trophy Points:
    0
    no for my idea you could keep the current way but have the option of using right click to blow them all up instead of dropping a mine
     
  14. Pope_Homeless_XIII

    Pope_Homeless_XIII Member

    Messages:
    1,959
    Likes Received:
    0
    Trophy Points:
    0
    How about making remote mine detonation a Gren skill, & have the timed detonators as the default for the Gren. :confused:
     
  15. Private Sandbag

    Private Sandbag Member

    Messages:
    7,491
    Likes Received:
    0
    Trophy Points:
    0
    I wouldn't mind a skill to allow you to detonate any mines you have layed since the last time you spawned, but the old ones don't expload.

    I really don't want tactics like people sprinting through your squad laying mines on maps like escort, then respawning and detonating them...

    Or people laying mines in chokepoints and detonating them when people go up to them or try to defuse.

    ok, scratch that, i don't want remote detonations.
     
  16. Pope_Homeless_XIII

    Pope_Homeless_XIII Member

    Messages:
    1,959
    Likes Received:
    0
    Trophy Points:
    0
    Actually what I was trying to say was, when you laid down the eighth mine, you could have the option of detonating it remotely (if you have the skill), possibly within a minute of the eighth mine being laid down, after the minute is up it goes back to being the classic proxy mine, which if wanted can be enabled with a timer, thus making the mine into I guess the swiss army knife of explosives, with proxy mines being the default once laid, Timed mines when activated with the use key, & remote detonation upon the eighth mine being put down. :)
     
  17. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

    Messages:
    3,643
    Likes Received:
    0
    Trophy Points:
    0
    Anyone also think Mine Defusal should become the manual destroying of mines instead of just being able to roll a tank over them if you have the skill? This makes escort way too easy to pass mines, one of the only few things to stop the tanks.
     
  18. Align

    Align Member

    Messages:
    153
    Likes Received:
    0
    Trophy Points:
    0
    You should be immune to mines with defusal, but they shouldn't vanish magically; it should require you to hit them or something.
     
  19. MOOtant

    MOOtant Member

    Messages:
    4,047
    Likes Received:
    0
    Trophy Points:
    0
    Agreed. We're talking about mines not remote controlled mines. First mine that you placed should silently disappear.
     

Share This Page