Concept: 1 radar = 1.0x Research time 2 radars = 0.75x Research time 3+ radars = 0.5x Research time This would have some positive/negative effects I can think of: + Multiple radars would become more useful. + Becomes a high risk, high reward strategy in early/mid-game. - Requires 1800 resources for 0.5x research, which leads to certain disadvantages. - Radars get higher priority by enemy forces. ----- Basicly this would be a double edged sword. You have faster research time yet you lack 1800 resources for now on.
well thought out (even though its an age old suggestion) - the cap makes it a viable risk-reward strategy (quality vs quantity) while not overpowering a dozen radars. its also simple, a complexer version would be some exponential function soft-capping it. if this gets implemented though, i can imagine this becoming kind of mandatory. i dont see it as bad thing, it wastes building space and more important res to spend on tankspam. its also more buildings to destroy, and we know blowing stuff up is fun. and ontop, theres more cover in bases. but - and thats the big but - it may also lead to the whole midgame research being skipped. to counter that id suggest to raise all research time so that there is no change with two radars. (also you have a small "mix up" in your suggestion, itd be either 0.75x/0.5x research time or 1.5x/2.0x speed)
Yeah, if this suggestion would be implemented you would definitely have to be balancing the research time to fit this new system. And I will go ahead and fix the 1st post, thanks for that.
Slippery slope? What about radar destruction resulting in research resetting(partially or completely)? (just an idea) Though I'm not really supportive of this either way.
I support manual researching, you have to exit the com vehicle and go into the radar and play a mini game of tetris and every-time you complete a row it knocks 10 seconds off the timer.
wasnt everyone just complaining about how the game is too short and how the only fun part was the early game
Can we make it 75 percent on the research time and not 75 percent on the base research time. Reznov suggestion: 100 sec research becomes 50 sec with 2 radars My suggestion: 100 sec research becomes (100x0.75x0.75 ) 56.25 seconds
Right, 6 seconds. For 180 research time, it goes to 11 seconds. It's like you suggest heavy tank should cost 1600 res to research, instead of 1500.
Yeah most research times are substantially higher than they used to be and that wasn't what made a difference in extending games, so that's not really a solution. I don't really see the benefit to this as it's almost purely a feature which benefits the winning team, hence slippery slope as Candles said.
i thought it being just another feature ontop is what makes it interesting - its not meant to fix anything, at least thats how i understood it. its also something i though would be in place when i started playing, so maybe im a bit biased bc of that. also theres a* slippery slope already and there probably even needs to be one. i wonder if countering it as hard as possible is the best approach. maybe you should embrace it and allow games to end when they are over. those "i sneak a vicotry" tactics dont really counter it, they just steal the win. *or rather a whole bunch of them
Security theres this saying in dutch. Verder kijken dan je neus lang is, it means you have to look further than what is given. The implications are very big when u move to 3 or 4 extra radars.
Whats the cap. Like I dont quite understand and noone is explaining it just saying im wrong. Is the cap 0.5x research time on the base or does it keep adding 0.5x on total research time. Like am I not phrasing myself well enough here?