When you scale it messes with physics. There is no need to scale you can just make bigger maps. But why? The download for maps we have already is way too long. Plus if maps got made bigger it would ruin game play. Imagine it taken 10 mins to just to get from one side of a map to the other.
I don't see how. Sure your smaller but, you weigh the same. There are no wind simulations on anything except cloths with wind simulators turned on so there is nothing else to worry about except friction amount. That is easily fixed via scripts.
Gravity in a normal-sized world, objects fall at a rate of 32.15 ft/s²; if I simply scaled a map up let's say 5 times, they would appear to fall at a rate of 6.43 ft/s² by the new scale `https://developer.valvesoftware.com/wiki/Talk:Dimensions
err.. I don't think your supposed to scale the map up... I thought we scaled everything else down. Regardless your probably going to encounter the same situation in reverse I guess. Which is fixable by changing gravity in both situations I would presume.
Yeah it's definitely possible. But it would require redoing every map and having to scale all the models. Just wondering why it wasn't done in the past when implementing AIRCRAFTS was an option........
you mean done and left done... instead of reverted? I duno... ask trickster. Like I said.. they did it for aircraft testing. They converted jeeps into aircrafts and flew around the maps with them.
Rudimentary model scaling is already implemented, but I don't think that code has been run since the 1.08 Release Candidates. It was awesome, though.