Unstable FPS

Discussion in 'Support' started by cc., Mar 30, 2011.

  1. Neoony

    Neoony Member

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    i have noticed that the unstable fps issue started (atleast for me) right after the steam version of empires

    it was running without any problems before that


    (actually i have the same cpu as the OP
    AMD Phenom II X4 965 Black Edition.)
     
    Last edited: Apr 3, 2011
  2. YouzY

    YouzY Member

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    I get low fps when steam decides to take +40% cpu usage while im ingame. That continues for a few minutes or so untill it gets stable again
     
  3. gezor

    gezor Member

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    your CPUs are alot better than mine (Athlon 64 X2 6000+) and i still can play empires on max settings (w/ AA turned off) in 1280x1024 resolutuion. fps barely drop below 25 fps. so OPs hardware is definitely good enough for empires.
     
    Last edited: Apr 3, 2011
  4. [PRKL] willey-

    [PRKL] willey- Member

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    I'd have to second Neoony's comment, as I've encountered the same problem with the steam version. All the previous versions worked like a charm.

    For me, the tough part to handle seems to be anything urban. The asphalt, walls, etc. (NF raxes seem pretty hard to process, too..). District and SoF are unplayable, for example my FPS drops down to 10 inside buildings on District. I didn't have any of these problems with the non-steam 2.31.

    Other thing that's occured since the Steam release is that coast, midbridge and glycencity tend to crash the game almost instantaneously (though FPS-wise they have remained on a decent level).

    Updating gfx drivers didn't help. What's changed since the non-steam version?

    Hardware:
    i5 Q9450
    4gb DDR3
    nV 7900GTX 512
    ---
    I have decreased the game resolution from 1600->13**, and put practically all other options to 'low'. On average, the pre-steam 2.31 performed perhaps 10 to 20 fps better with all settings on 'high'.
     
  5. gezor

    gezor Member

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    thats weird :confused: i dont have any of these problems
     
  6. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Sounds like parallax mapping is killing your FPS, do "find parallax" in your console and turn off any convars that may activate it
     
  7. flasche

    flasche Member Staff Member Moderator

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    not only does parallax mapping look shite from up close in emp, it also add close to no visual improvement in such a fast paced game, aka you barely notice it anyway ...
     
  8. Haji with a handgun

    Haji with a handgun Member

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    Probably a repost, but

     
  9. flasche

    flasche Member Staff Member Moderator

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    is that reliable now? wasnt there some issue with it crashing the game?
    also shouldnt that be something like -1 to 2 settings wise for mat_queue_mode?
    or was that a completely different cvar i was thinking about?
     
    Last edited: Apr 7, 2011
  10. w00kie

    w00kie Mustachioed Mexican

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    Haji your example is wrong

    changing from -1 to 2 gave +35fps instantly!!!!!!!!!!!!!!
     
  11. flasche

    flasche Member Staff Member Moderator

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    but is it stable now? i remember a discussion about it crashing the game randomly ...
     
  12. w00kie

    w00kie Mustachioed Mexican

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    okay, got first crash on money now after 10 minutes of constant 70+ fps


    EDIT: yeah it crashed me when playing as commander and when in a vehicle driving around the map :(

    does that command work in other games? tf2?
     
    Last edited: Apr 7, 2011
  13. MOOtant

    MOOtant Member

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    I removed "hints" by haji because they were misleading.

    mat_queue_mode isn't supported by the engine in Source 2007 nor it is supported by our vehicle code. You'll crash sooner or later but we're sure you will.

    -heapsize is a command you never have to use. Same with -threads.
     
  14. NerdIII

    NerdIII Member

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    I just tried "mat_queue_mode 2" and it gave me a 30% frame rate boost. But I could also saw how it rendered materials that missed textures at that time (drawing checkerboards) and eventually it crashed.

    I started playing Empires when it would run on a single core Athlon XP and an ATi X850 XT. Now I'm on a 2 Ghz Core 2 Duo notebook with a GeForce 8600M GT and 4 GB RAM, but things in the engine changed so that it is no longer playable even though the hardware is better.

    There are quite a few guides to 'optimize' your frame rates, but they mostly reduce gfx card and memory load and I am quite certain that the cpu is the bottle neck. So I guess I'll have to wait for Valve to fix their engine before I can play on that setup again.

    And just out of curiosity: What is causing the fps drop, MOOtant? Can you replicate it at all? It is obvious that it depends on the angle you are looking and loosely on how much is going on, but with so many 'soft occluders' like large buildings it is hard to tell from just playing online how many particle effects or animations are processed in areas of the map obstructed by trees, tanks or buildings. That said there may be other cvars besides mat_queue_mode that have a big impact on slower-than-average cpus.
     
  15. Demented

    Demented Member

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    I find it odd that 'mat_parallaxmap' doesn't directly determine whether parallax mapping is on or off, but rather sometimes (possibly depending on 'mat_parallax') changes the state of parallax regardless of its setting.

    At least, I couldn't get it to work predictably in about the two minutes I fiddled with it.
     
  16. w00kie

    w00kie Mustachioed Mexican

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    does Ambient Occlusion settings in graphic drivers do anything in Empires? performance or looks wise?
     
  17. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    dont know
    all i know is that i havent seen any AO maps on models so far
     

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