Some numbers and times (2.24)

Discussion in 'Game Play' started by -=SIP=-, Mar 3, 2010.

  1. -=SIP=-

    -=SIP=- Member

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    Just some numbers and times. Maybe they can help at some discussions or balance issues. If you have more data, then post it here.

    Running at money from north to south:
    Engineer normal: 1:06 min
    Engineer speed: 0:57 min
    Engineer stamina: 1:04 min
    Engineer speed + stamina: 0:56 min
    Grenadier normal: 1:06 min
    Rifleman normal: 1:07 min
    Scout normal: 1:05 min

    Stamina recharge:
    Scout: 7
    Rifleman: 5
    Grenadier: 6
    Engineer: 6
    Stamina Skill: +2
    Squad Aura: +2

    Stamina discharge:
    Scout: 18
    Rifleman: 20
    Grenadier: 19
    Engineer: 19
    Stamina Skill: -1
    Squad Aura: 0 (have to check this)

    Build barracks:
    eBuild: 1:42 min
    Engineer normal: 1:07 min
    Engineer normal and keep repairing when tool is empty: 1:20 min
    Engineer repair upgrade: 0:19

    Destroy barracks:
    Engineer tool with repair upgrade: 1:03 min
    Seismic grenades: 0:36 min
    13 seismics grenades
    11 mortar
    50 RPG
    29 explosive grenades
    12 sticky grenades

    Sabotage:
    Sabotage building: 5 sec
    Barracks destroyed by sabotage: 1:44 min

    Sticky stun grenades:
    40 damage
    3 sticky stun grenades kill plain armor APC
    11 sticky stuns grenades kill refinery

    Build wall (large):
    Repair upgrade: 7 sec
    Normal: 14 sec
    eBuild: 38 sec

    Destroy wall (large):
    Engineer repair upgrade: 5 sec
    Engineer normal: 10 sec
    5 seismic grenades
    20 explosive grenades
    15 sticky grenades
    50 Standard ML
    10 HIT Missiles

    Kill Command Vehicle (side):
    21 sticky grenades

    ML turret:
    Damage: 50
    LVL1
    Range: 3000
    ROF: 7 sec
    Speed: 1000
    LVL2
    Range: 4000
    ROF: 5 sec
    Speed: 1400
    LVL3
    Range: 5000
    ROF: 3 sec
    Speed: 1800

    MG turret:
    Damage: 3 (damage gets weaker by distance)
    LVL1
    Range: 2000
    ROF: 0.14 sec
    LVL2
    Range: 3000
    ROF: 0.07 sec
    LVL3
    Range: 4000
    ROF: 0.035 sec

    Cooling:
    (From overheated to no heat without driving)
    Standard: 27 sec
    Bio Diesel: 22 sec
    Gas Turbine: 16 sec
    3-Phase: 16 sec
    Fission Reactor: 16 sec
    Advanced Coolant: 13 sec

    Misc:
    It takes 24 sec to fill up the engineer tool.
    It takes 20 sec to empty the engieer tool.
     
    Last edited: Aug 12, 2010
  2. Mashav

    Mashav Member

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    I'm rather sure its only 13
     
  3. Ikalx

    Ikalx Member

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    Awesome list SIP :)

    :(
     
  4. .:.HeXi.:. emcalex329

    .:.HeXi.:. emcalex329 Member

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    How many stun stickies/ rifleman stickies to kill enemy cv?
     
  5. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    you forgot to add one more.

    "if you read all of this, then your a dork"
     
  6. -=SIP=-

    -=SIP=- Member

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    :pathetic:
     
  7. Trickster

    Trickster Retired Developer

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    I found them interesting. More please.

    Nothing about Money though. Do it about good maps, such as Mvalley.
     
  8. -=]Kane[=-

    -=]Kane[=- Member

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    Crawl now from north to south on money with each class (with and w/o stamina/speed upg), I'm interested in how long it takes ... :D
     
  9. Trickster

    Trickster Retired Developer

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    Those are useless. We need useful ones.
     
  10. OuNin

    OuNin Member

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    did you time or calculate?
     
  11. Dubee

    Dubee Grapehead

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    how long till hobbes gets stuck or ninjad.
     
  12. .:.HeXi.:. emcalex329

    .:.HeXi.:. emcalex329 Member

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    -1 seconds, results obtained through weeks of scrutinous testing.
     
  13. -=SIP=-

    -=SIP=- Member

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    Try it by yourself and post the results ;)

    Timed with my awesome kitchen cooking timer (digital) ^^
     
  14. Demented

    Demented Member

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    Throwing those at your feet I imagine?

    They do about 90 (after resistances) to infantry. Sticky stun kills are not reliable against any unwounded personnel.
     
  15. Cloud

    Cloud Member

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    At the stamina ones, were ya using the sprint efficiently? like not letting it drain all the way down.
     
  16. -=SIP=-

    -=SIP=- Member

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    Of course I sprinted efficiently. Stamina was only drained at goal.
     
  17. -=SIP=-

    -=SIP=- Member

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    Added some values (e.g. Walls).
     
  18. .:.HeXi.:. emcalex329

    .:.HeXi.:. emcalex329 Member

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    21 sticky stuns to kill thee enemy cv?
    that's interesting...
     
  19. -=SIP=-

    -=SIP=- Member

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    Sticky grenades are the one from the rifleman. From the damage values I would assume that you need about 52 sticky stuns.
     
  20. .:.HeXi.:. emcalex329

    .:.HeXi.:. emcalex329 Member

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    Oh I thought you meant sticky stuns.
    Goddamit.
     

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