Changelog for 2.25?

Discussion in 'Archive' started by PreDominance, Feb 3, 2010.

  1. PreDominance

    PreDominance Member

    Messages:
    4,182
    Likes Received:
    0
    Trophy Points:
    0
    To get this place a'cookin' again, and because I'm curious, does anyone have a complete 2.24d -> 2.25 changelog?
     
  2. DrummerX

    DrummerX Empires Tyrant

    Messages:
    1,193
    Likes Received:
    0
    Trophy Points:
    0
    I'm sure there will be once it's released, just hope its detailed just for the few of us that like to know EXACTLY what was added/changed/deleted etc....
     
  3. recon

    recon SM Support Dev

    Messages:
    2,348
    Likes Received:
    0
    Trophy Points:
    0
    I have a sample:
    • Added - Dev that has and uses a brain (spawn)
    • Added - DrummerX will have his name automatically changed to DrummerY
    • Added - Useful stuff the devs took out in 2.2x
    • Removed - Devs that don't want to be devs anymore
    • Fixed - Stupid stuff that devs broke in 2.2x
    • Broke - The installer (recon will need to repackage it because kylegar forgot gameinfo.txt)
    • Broke - Something else that requires a hotfix to make the mod playable
    • Broke - Something else that the devs will leave in as a feature that we will all come to love/hate
     
  4. CobaltBlue

    CobaltBlue Member

    Messages:
    548
    Likes Received:
    0
    Trophy Points:
    0
    That's not an add...
     
  5. Empty

    Empty Member

    Messages:
    14,912
    Likes Received:
    11
    Trophy Points:
    0
    Where's my hardcoded particle hat :[
     
  6. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

    Messages:
    7,243
    Likes Received:
    13
    Trophy Points:
    0
    I really don't like it how you view all devs the same way, or blame all devs for the mistakes of a single dev.
     
  7. dizzyone

    dizzyone I've been drinking, heavily

    Messages:
    5,771
    Likes Received:
    0
    Trophy Points:
    0
    I wonder why Recon even bothers coming here, all he does is post sad little rants.
     
  8. DrummerX

    DrummerX Empires Tyrant

    Messages:
    1,193
    Likes Received:
    0
    Trophy Points:
    0
    I found my bit amusing, and come on, its like saying when you hit a girl it really means you like them, so Recon must LOVE you devs, rofl
     
  9. dizzyone

    dizzyone I've been drinking, heavily

    Messages:
    5,771
    Likes Received:
    0
    Trophy Points:
    0
    I do think it's funny, but he keeps hammering on the same thing, it got old a long time ago.
     
  10. arklansman

    arklansman Member

    Messages:
    5,365
    Likes Received:
    0
    Trophy Points:
    0
    You forgot when he posts "/agree".
     
  11. BitterJesus

    BitterJesus Member

    Messages:
    1,936
    Likes Received:
    3
    Trophy Points:
    0
    His life consists of posting shit online.
     
  12. LordDz

    LordDz Capitan Rainbow Flowers

    Messages:
    5,221
    Likes Received:
    0
    Trophy Points:
    0
    Kinda ironic of you to say that huh? ;)
     
  13. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    /agree amirite
     
  14. PreDominance

    PreDominance Member

    Messages:
    4,182
    Likes Received:
    0
    Trophy Points:
    0
    fffffffffffffffffffffffffffffawk u all.

    This is so I can make suggestions based on what is missing, and because I know the devs pretty much forgot what they changed. GRRRRRR,
     
  15. Brutos

    Brutos Administrator Staff Member Moderator

    Messages:
    3,385
    Likes Received:
    0
    Trophy Points:
    0
    A full changelog will be compiled when needed. Until then use that git log thing of kane and the svn log.
     
  16. Meliarion

    Meliarion Member

    Messages:
    435
    Likes Received:
    0
    Trophy Points:
    0
    Well seriously here is all the stuff I can remember being changed:
    • You can now walk through other players
    • You can deconstruct dead vehicles for resources
    • Vehicle skill stacking added and tied to an svar
    • 9-mining re-added and tied to an svar
    • BE vehicles now have camouflage
    • Lots of optimisations
    • Deaths replaced with tickets used on scoreboard
    • Kills, points and tickets used saved on disconnect
    • Hints now appear when standing near buildings
    and probably some other stuff that I missed.
     
    Last edited: Feb 4, 2010
  17. PreDominance

    PreDominance Member

    Messages:
    4,182
    Likes Received:
    0
    Trophy Points:
    0
    Anything concerning class_skills? And general skills?
     
  18. recon

    recon SM Support Dev

    Messages:
    2,348
    Likes Received:
    0
    Trophy Points:
    0
    And when I ask you to lock stuff.

    I don't blame all the devs for the mistakes of 2.2. I blame the dev who made the changes, and the rest of you for not saying, "uh... no fucking way are we releasing that shit..."

    I agree though, it's starting to get old. Should I just troll Empty now or?
     
  19. aaaaaa50

    aaaaaa50 Member

    Messages:
    1,401
    Likes Received:
    0
    Trophy Points:
    0
    So, Commander mass wall-hax is still in the game? *Sigh*
     
  20. -=SIP=-

    -=SIP=- Member

    Messages:
    2,133
    Likes Received:
    0
    Trophy Points:
    0
    • Jeep hillclimb fix (more torque)
    • Tricksters infantry scripts
    • New visual effects
    • Server can overwrite client scripts (not sure if this is already done?)

    If we add some new maps, I thing that this will be enough for a new release.

    After this some small releases with balance changes should follow in short time. I'm tired to see always the same research.
     
    Last edited: Feb 4, 2010

Share This Page