To get this place a'cookin' again, and because I'm curious, does anyone have a complete 2.24d -> 2.25 changelog?
I'm sure there will be once it's released, just hope its detailed just for the few of us that like to know EXACTLY what was added/changed/deleted etc....
I have a sample: Added - Dev that has and uses a brain (spawn) Added - DrummerX will have his name automatically changed to DrummerY Added - Useful stuff the devs took out in 2.2x Removed - Devs that don't want to be devs anymore Fixed - Stupid stuff that devs broke in 2.2x Broke - The installer (recon will need to repackage it because kylegar forgot gameinfo.txt) Broke - Something else that requires a hotfix to make the mod playable Broke - Something else that the devs will leave in as a feature that we will all come to love/hate
I really don't like it how you view all devs the same way, or blame all devs for the mistakes of a single dev.
I found my bit amusing, and come on, its like saying when you hit a girl it really means you like them, so Recon must LOVE you devs, rofl
fffffffffffffffffffffffffffffawk u all. This is so I can make suggestions based on what is missing, and because I know the devs pretty much forgot what they changed. GRRRRRR,
A full changelog will be compiled when needed. Until then use that git log thing of kane and the svn log.
Well seriously here is all the stuff I can remember being changed: You can now walk through other players You can deconstruct dead vehicles for resources Vehicle skill stacking added and tied to an svar 9-mining re-added and tied to an svar BE vehicles now have camouflage Lots of optimisations Deaths replaced with tickets used on scoreboard Kills, points and tickets used saved on disconnect Hints now appear when standing near buildings and probably some other stuff that I missed.
And when I ask you to lock stuff. I don't blame all the devs for the mistakes of 2.2. I blame the dev who made the changes, and the rest of you for not saying, "uh... no fucking way are we releasing that shit..." I agree though, it's starting to get old. Should I just troll Empty now or?
Jeep hillclimb fix (more torque) Tricksters infantry scripts New visual effects Server can overwrite client scripts (not sure if this is already done?) If we add some new maps, I thing that this will be enough for a new release. After this some small releases with balance changes should follow in short time. I'm tired to see always the same research.