--==========================================-- BE GUN2 (Machine Pistol) -Model gives an impression of being high-calibered, extremely chunky and slow -Low damage and high firerate does not seem to be right. -Scares the shit out of new players at first time use, awesome recoil animation makes them think that the gun slide will rape their face. +Scares the shit out of enemy players Needs a total makeover. Regeneration Skill -Regen rate is too slow, and effectivity is next to none. -Only new players gets this, and when they get hurt, they will run to hide behind a rock. -Waiting two minutes before full recovery, before rejoining the battle. +Will recover your health, while you go to the bathroom, make pizza etc. Needs a buff. Dig-in Skill -It is almost OK. +With the support of an engineer, you will not die -Engineers does not support. Needs a buff. Health Upgrade Skill -Thirty hitpoints are ignored by any vehicles who shoots at you. +You smile more than usual when you have one hitpoint left, wich will make you go rambo because you know you are already dead. -Rambo's doesn't have only one hitpoint, they die, quick. Needs a buff. Railgun -Is never researched anymore. -The weight of a hundred each, and low damage just doesnt make it useable. Needs to be enhanced. Sticky Grenades -Low damage +You can kill a tank if you have 4 -Not if it has good armor Needs to get higher damage, or longer throw distance. Binoculars -I don't know what to use them for, except spamming arty requests for fun and flood the comms. Mines -I've seen too many vehicles survive an 8mine. +Instead of scattering mines, you can kill a Light Tank if you place them 4 by 4. Needs a serious buff-up --==========================================-- Changelog, as I would love it??? BE GUN2 Damage from 17 to 13 Rate of Fire from 0.0666 to 0.055 Clip Size from 20 to 32 Regen Skill 0% faster, 200% more powerful Dig-in Skill 30% more effective Health upgrade skill 50 Hitpoints Railgun Weight to 80 Rate of fire 10% faster Sticky grenades Default max carry is 4, 8 with ammo upgrade. Binoculars Removed and replaced by a binocular that actually does something Mines 30% more effective
lol dig-in needs a buff?!?!?! Did you know you can use it and walk on a mine and only take 5 damage? Or did you know the mowtar/shotty pistol takes all stamina instead of a percent before it takes health? Add that on top of the already buffed armor to explosives they got plus how bout the charge skill thats gives you full stamina for 30 seconds? Any of this scream BUFF ME to you?
So according to the above picture, 1 mine should be able to flip a BE heavy without any problems. Great balance there, considering a gren can carry 10 cookies plus a 2 nerf guns and a shotty pistol. Tanks should beat infantry, or else resources are useless.
I use regen skill > Once I hold the flag on blah all bymyself, killing around 10-15players and I didn't die mainly because I was slowy regenerating all the time. (And because I ambushed once they thought they were alone while capping the flag D But yes, it needs a small buff. Things I agree on are mines and bionocluars..
Regen should get real buff, like 2x IMO Defusal shouldn't work with vehicles. Or maybe add researched teller mines that will go off only under vehicles, even with defusal, but infantry won't trigger it. (High dmg, low splash) I personally find current mines useless against vehicles (defusal or just repair upg)
What are you talking. Railgun is the best weapon for BE heavies when you have to fight against NF tanks. And it is researched always if there is enough time and resources. And also 62,5 damage/second is the highest damage for all guns. Time to do 1000 damage: Railgun: ~16 seconds DU HMG: 18 seconds Ranged Canon: ~21 seconds Upgraded ML: ~21seconds Salvo ML: ~21 seconds Guided ML: ~23 seconds High Explosive Canon: ~26 seconds