Changes: Raised some walls at the bridges so tanks dont get stuck so often Made a better entrance for the tunnels in the big south bridge The centre refinery is now on top of the tower Places 2 more rocks Replaced the west building with another random but not so stupid one Removed the secret tunnel in the south east Download: http://dl.getdropbox.com/u/1274256/emp_mesa_b4.rar http://downloads.borgamers.com/Empires/Maps/emp_mesa_b4.rar
That made me smile Anyway, next time i have time and see that this map is being played, i'll join. Is it on the B3? (Big 3: g4tc, viper, nachos)
Found one bug: Refinery at BE startup can't be rebuild. And it is possible to make the top of the new tower a little bit larger. I wasted some time to place a refinery on the top because I had to tell two players to leave the platform. Also a friendly ammo box was blocking. For NF this is easier because they have smaller refineries. And a least the ladders in the new tower are hard to use. Don't know if this could be easier in some way. But else the new tower looks really great.
make the map make more sense like now its just a bunch of islands randomly connected with bridges make like a roadmap over it, make the bridges make sense and let some islands not have a resource node but be connection crosspoints etc etc
Both starting bases has only two entrances. When the enemy owns most of the map and your teams is turteling at starting base without tanks then you have no chance to sneak out of the base. On tank on every side can stop every escaping infantry easily. I would suggest a small infantry only path like in the south east. You should fall down from your base to this path so enemies can't use them to sneak into your base.
My god...Mayama....HE LISTENS TO US D: But emphasis on: You should fall down from your base to this path so enemies can't use them to sneak into your base.
well, i like the idea as well but more like fall down to the ground from the outside, or make it in some fashion so that the enemy can't get on the slope
Nah they are thinking of having to drop down to it behind the base, i was looking towards that and the ability to drop down to the ground at the ends of it, so enemy can't get on it at all