Emp_Mesa Beta4

Discussion in 'Mapping' started by -Mayama-, Jun 4, 2009.

  1. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Last edited: Jun 5, 2009
  2. Silk

    Silk Mapper

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    That made me smile

    Anyway, next time i have time and see that this map is being played, i'll join.
    Is it on the B3? (Big 3: g4tc, viper, nachos)
     
  3. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Uhm its on nachos and its on g4tc as soon as trickster moves his lazy ass.
     
  4. Dubee

    Dubee Grapehead

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    needs more purple
     
  5. Deadpool

    Deadpool SVETLANNNAAAAAA

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    mayama get crackin on your next masterpiece
     
  6. -=SIP=-

    -=SIP=- Member

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    Found one bug:
    Refinery at BE startup can't be rebuild.

    And it is possible to make the top of the new tower a little bit larger.
    I wasted some time to place a refinery on the top because I had to tell two players to leave the platform. Also a friendly ammo box was blocking. For NF this is easier because they have smaller refineries.

    And a least the ladders in the new tower are hard to use. Don't know if this could be easier in some way.

    But else the new tower looks really great.
     
  7. DrummerX

    DrummerX Empires Tyrant

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    UP on Nachos
     
  8. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Cant make the ladders more easy to use

    Im looking after the "BE ref placement problem"
     
  9. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Looks like the starting BE ref problem is just the usual "comm cant drop ref for no reason bug"
     
  10. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Ok im thinking of making a new version of mesa, any suggestions?
     
  11. Sonecha

    Sonecha Member

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    Make it green. I like green.
     
  12. blizzerd

    blizzerd Member

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    make the map make more sense

    like now its just a bunch of islands randomly connected with bridges

    make like a roadmap over it, make the bridges make sense and let some islands not have a resource node but be connection crosspoints etc etc
     
  13. -=SIP=-

    -=SIP=- Member

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    Both starting bases has only two entrances.
    When the enemy owns most of the map and your teams is turteling at starting base without tanks then you have no chance to sneak out of the base. On tank on every side can stop every escaping infantry easily.

    I would suggest a small infantry only path like in the south east.
    You should fall down from your base to this path so enemies can't use them to sneak into your base.
    [​IMG]
     
  14. Trickster

    Trickster Retired Developer

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    I actually agree with SIP.
     
  15. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Thats actually a good idea :)
     
  16. Trickster

    Trickster Retired Developer

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    My god...Mayama....HE LISTENS TO US D:

    But emphasis on:

    You should fall down from your base to this path so enemies can't use them to sneak into your base.
     
  17. DrummerX

    DrummerX Empires Tyrant

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    well, i like the idea as well but more like fall down to the ground from the outside, or make it in some fashion so that the enemy can't get on the slope
     
  18. blizzerd

    blizzerd Member

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    thats what he ment drummer, i think though
     
  19. DrummerX

    DrummerX Empires Tyrant

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    Nah they are thinking of having to drop down to it behind the base, i was looking towards that and the ability to drop down to the ground at the ends of it, so enemy can't get on it at all
     
  20. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Mega necro

    Omneh that map must look awesome now since you had like one year to redo the hills.
     

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