This wasn't listed in the change log, but it is currently almost impossible to die from falling. Is this a serious change, or what?
Shit I hope so. This will kill those ugly parachutes. It was like this in a RC for 1.8 and I liked it cause that's when I had my penthouse on streets of fire and anytime they breached my spot I would just jump down and come back up the elevator and surprise them. Also I remember someone telling me something about crouching as you fall or rite before you land to survive big falls.
I personally think fall damage is an important obstacle and tool. I wasn't a huge fan of the parachutes, but at least to avoid fall damage with a parachute you had to give away your position. Now people can just completely disregard heights, removing a game dynamic.
You will suicide mid air if you fall from high enough. But from far higher than any point i am supposed to be able to get to in any map i can think of.
Downward velocity of 2000 units per second is a sanity check -- you shouldn't achieve such rates under normal circumstances.
empires water is a mathematical dimension defined by 8 coordinates interlinked in a "3 lines to nearest coordinates" breaking it up into a box giving the dimension space, anything in that space undergoes a certain effect and effects are applied to anything inside the dimension correct me?