To BumGravy, yeah I have been working heavily on the hills/mountains. Part of the work is what you asked for. To Inside, while your point is somewhat vaild, it is not as bad as of an issue as you described. BE does have the layout advantage, but RC2 will favor NF will build locations. Also, North East is a deathtrap. You may be able to defend with one section, but any infantry past the lake can attack. Rocket sniping that location is easy and key for taking it out.
i love this map. I think there's a lot of room for small bases in places where people don't realise; all you need is a barracks and an armoury and you can place that in dozens of places. i don't think it's a massive problem that you can only place the large structures in a few places. give it more craters and rocks right in the middle of the large flat areas though. and more trees, because those look good.
I had an other look at this map. I know it looks stupid but I have reasons for it. 1. It looks better in game. 2. The block doesn't stop the main path. 3. NF needs that block to win, and this gives the map an excenlent look. I want to ask you all if it looks okay if you ignor the trees next to the block that doesn't really add anything. Tell me how the block blends in with the envirment. I also have a plan of the mountains and some info on how it works and should play, but I'll post that later because I don't feel like typing it up now, basically it's done what I originally had planned for the block, but this was partly unintentional, I just realized it would work once I looked at the BE base and saw I hadn't made it impossible for the BE to win.
Is this serious? Come on, you can surely be more imaginative than, and i quote: Werent you the guy telling Lorddz that he wasn't fit for giving people advice on mapping because he is still in stage? I can't believe you want comments on a fucking
Finaly KUN made up his mind and placed that beautiful piece of handicraft on top of the highest mountains of smokies so it will always guard above us with its exalted shine. Im proud of you
Anyways, I am working on this map. How do I make the far displacements visible based on if you can see it, not based on distance. What I mean is how the mountains cut away from view if the mountains are far away. I don't want to make a copy of the map in the 3D skybox to get the effect as that would add lag.
Maybe throw in a fog_controller, make the density to 0, and adjust the z-clip to the distance you want?
Smokies has had like... one hour or work the entire time for about months. I just need to playerclip a lot of the areas that are too unbalanced for normal play and make some push things on the waterfall. Shadows is just a hard core day of work. I should be able to get that out in a month... I mean a few days.