emp_smokies

Discussion in 'Mapping' started by Stu, Dec 28, 2007.

  1. Cyber-Kun

    Cyber-Kun Member

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    To BumGravy, yeah I have been working heavily on the hills/mountains.
    Part of the work is what you asked for.

    To Inside, while your point is somewhat vaild, it is not as bad as of an issue as you described.
    BE does have the layout advantage, but RC2 will favor NF will build locations.

    Also, North East is a deathtrap.
    You may be able to defend with one section, but any infantry past the lake can attack. Rocket sniping that location is easy and key for taking it out.
     
  2. DrummerX

    DrummerX Empires Tyrant

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    to bad you can't double stack walls, lol
     
  3. Private Sandbag

    Private Sandbag Member

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    i love this map. I think there's a lot of room for small bases in places where people don't realise; all you need is a barracks and an armoury and you can place that in dozens of places. i don't think it's a massive problem that you can only place the large structures in a few places.

    give it more craters and rocks right in the middle of the large flat areas though. and more trees, because those look good.
     
  4. Cyber-Kun

    Cyber-Kun Member

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    [​IMG]

    I had an other look at this map. I know it looks stupid but I have reasons for it.

    1. It looks better in game.

    2. The block doesn't stop the main path.

    3. NF needs that block to win, and this gives the map an excenlent look.

    I want to ask you all if it looks okay if you ignor the trees next to the block that doesn't really add anything. Tell me how the block blends in with the envirment.

    I also have a plan of the mountains and some info on how it works and should play, but I'll post that later because I don't feel like typing it up now, basically it's done what I originally had planned for the block, but this was partly unintentional, I just realized it would work once I looked at the BE base and saw I hadn't made it impossible for the BE to win.
     
  5. BumGravy

    BumGravy Member

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    Is this serious? Come on, you can surely be more imaginative than, and i quote:

    Werent you the guy telling Lorddz that he wasn't fit for giving people advice on mapping because he is still in

    stage?

    I can't believe you want comments on a fucking
     
  6. Chris0132'

    Chris0132' Developer

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    He's being silly.
     
  7. DrummerX

    DrummerX Empires Tyrant

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    dejavu?
     
  8. Stu

    Stu BehälterGott

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    that fucking box better be a joke bitch
     
  9. Cyber-Kun

    Cyber-Kun Member

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    You're alive!
     
  10. bitchslap

    bitchslap Member

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    lulz......
     
  11. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Finaly KUN made up his mind and placed that beautiful piece of handicraft on
    top of the highest mountains of smokies so it will always guard above us with
    its exalted shine. Im proud of you
     
  12. Cyber-Kun

    Cyber-Kun Member

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    Anyways, I am working on this map.

    How do I make the far displacements visible based on if you can see it, not based on distance. What I mean is how the mountains cut away from view if the mountains are far away. I don't want to make a copy of the map in the 3D skybox to get the effect as that would add lag.
     
  13. ScardyBob

    ScardyBob Member

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    Maybe throw in a fog_controller, make the density to 0, and adjust the z-clip to the distance you want?
     
  14. Lis

    Lis Member

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    Does this map run in 2.2?
     
  15. Cyber-Kun

    Cyber-Kun Member

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    If I spent the day fixing it up and compiling, yes it will.

    I need to work on this.
     
  16. FN198

    FN198 Member

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    you should. smokies is my fav map in empires D:
     
  17. bitchslap

    bitchslap Member

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    ya ya plz do. encore seems to work in 2.2 but i was hoping for smokies and shadows on my svr :)
     
  18. Cyber-Kun

    Cyber-Kun Member

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    Smokies has had like... one hour or work the entire time for about months. I just need to playerclip a lot of the areas that are too unbalanced for normal play and make some push things on the waterfall.

    Shadows is just a hard core day of work. I should be able to get that out in a month... I mean a few days.
     

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