Decided to go ahead and post what I have. http://empiresuniverse.com/mgsounds _end is meant to be played the milisecond the loop stops to cover the loop so it doesn't sound like the loop was just cut off in the middle.
Will You resynchronize the sounds or every MG frequency with dizzy? Why can't the sound play the loop sound with _end sticked into it every time a bullet is fired? The only diffrence will be the _end sound being played during the fire shots, but it's pretty quiet compared to the shot.
Or the _end sound is played when you release your mouse button and at the same time the loop is stopped.
I understand the need of MG loops being needed on chainguns, vulcan miniguns etc, but on the Explosive tipped bullet MG (RoF like 0.3) it will be bad.
Well considering releasing the mouse button would stop the loop instantly yeah that's what I mean. Not calling to replace the slower MGs, although I do have a new, much better sound for those. That's why there is more than one loop. But their varying in strength of sound for Dizzy's new weapon layout.
Ok I think I now perfectly understand what's the case. We have new neat sounds for MGs. We want to have chainguns, but the current "fire" sound play system fails for making them, so if we really want chainguns, we need to implement weapon loopable sounds as an option to certain weapons (chainguns, vulcan 6barrel etc, laser beam weapons ala "B" + "ZzZzZzZzZzZzZzZzZz" + "IUuuu..."). Angry, is this information correct?
A half decade ago I did a Weapon Sounds Replacement Mod for Fallout Tactics. Most are based on real weapons, Browning Automatic Rifle (BAR), 30cal, 50cal, K98Sniper Rifle. Maybe they can be some use for you. http://rapidshare.com/files/112994455/Sound_Mod.rar.html