Currently when a building is being recycled by the commander it simply shows nothing when highlighted by the engineer tool. It would also be nice if the engineer tool showed a recycle icon when highlighting buildings that are being recycled, rather than showing them as nothing. Maybe even show a progress bar to show how far recycled it is. The engineer tool could be used to make the building recycle quicker, for those times when your comm walled somewhere up and you don't want to wait 30 secs for the recycle. I made that suggestion earlier in the testing forums, but I have made the texture and the materials. The texture is in the same format as the heal/repair icons and is the exact same size so it should fit in perfectly. The texture is saved as an uncompressed tga with alpha, because I don't know how to compile it into a vtf file. The icons so far look like this: - eng_recycle - eng_recycle2
I'm pretty sure it's a photoshop error, gimp has never failed to make correct RGBA textures for me (I know, I programmed a few tga loaders). But still, here's the png version of the file (without alpha). Edit: I just re-downloaded the zip to check its integrity and it loaded fine for me. Edit2: I just loaded it in a loader that doesn't support alpha, it does look like that without alpha, but with the alpha channel it looks perfect.
Yeah, I was gonna do that style but this fits better in the small space available. I'll do a version like that if you want. Edit: I added the triangular standard icon to the main post at the top, it looks like this.
Lol, maybe the first icon could be used for an engineer rotate skill - "Rotate enemy buildings to really confuse the enemy.".
I found out how to turn them into vtf's, so here they are in the exact same vtf (and vmt) format as the existing icons (hopefully).
You can actually do this in-game, for grape justice: * rcon_password fagballs * sv_cheats 1 * bind "mouse3" "emp_rotate 90" We where fucking about with this on the BSID server the other day, what's funny is that if you place and build a VF one way and hit middle mouse a curious thing happens. The VF *model* rotates but *not* the physical model! Thus if you rotate a VF 180 degrees new vehicle spawn the "new" way around, but you infact drive that out of the "back" of the VF!!! This is great lulz for the rax when rotated 90, watching the enemy try to find there way out :D PS: you can rotate walls and the comm too, but only when not occupied. Got mai vowt