Vehicle spawner changes ...

Discussion in 'Implemented' started by flasche, Nov 4, 2009.

  1. flasche

    flasche Member Staff Member Moderator

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    Would it be possible to give us mappers the screen of the Vehicle factory and a point entity to create our own VF for conquest maps out of brushes? :confused:
    Also it would be awesome if we could connect a trigger-based brush entity that creates an area where you can use the 'v' menu directly to spawn vehicles ...

    :|ove:
     
  2. Xyaminou

    Xyaminou Member

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    /support
     
  3. Kane

    Kane Member

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    Accepted.
     
  4. [lodw]keef

    [lodw]keef Hobbit

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    yey!

    <filler>
     
  5. Kane

    Kane Member

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    Just remind me to do it, but I'm busy atm anyway
     
  6. flasche

    flasche Member Staff Member Moderator

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    wow thats great news - ill make sure you dont forget ;)

    :|ove:
     
  7. Kane

    Kane Member

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    List of inputs for trigger brush:
    Code:
    InputEnable
    InputDisable
    InputNFEnable
    InputNFDisable
    InputBEEnable
    InputBEDisable
    List of outputs:
    Code:
    OnVehicleCustomized
    Which is to be linked to SpawnVehicle in emp_vehicle_spawner
    Any more?
     
  8. [lodw]keef

    [lodw]keef Hobbit

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    i cant think of any
     
  9. Demented

    Demented Member

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    If it's being sent to emp_vehicle_spawner, does that mean these vehicles don't cost resources (or add to the vehicle limit)? Because outputs for insufficient resources or max vehicle limit could be nice if they are relevant.

    Also, will there be keyvalues to determine Team or enable/disable, or must it all be done with inputs?
     
  10. Kane

    Kane Member

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    Keyfields:
    Code:
    Enabled (1/0)
    NFEnabled (1/0)
    BEEnabled (1/0)
    I modified vehicle spawner to have the keyfields CostsResources and AffectedByVehicleLimit
     
  11. flasche

    flasche Member Staff Member Moderator

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    idk bout AffectedByVehicleLimit - dont you think that should be up to server owners to prevent ppl from lagging the servers too much?
     
  12. Kane

    Kane Member

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    Hmm, maybe.
    I'll comment out the keyfield.
     
  13. Kane

    Kane Member

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    ok, the brush is in SVN.
     
  14. flasche

    flasche Member Staff Member Moderator

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  15. Sandbag

    Sandbag Member

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    Now we can take a bad map, idk... district or something. and add jeep spawners. EVERWHERE.
     
  16. flasche

    flasche Member Staff Member Moderator

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    you could do that with CBs spawners too, they just dont let you (the player) customize the vehicles, the rely on presets ...
     

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