Would it be possible to give us mappers the screen of the Vehicle factory and a point entity to create our own VF for conquest maps out of brushes? :confused: Also it would be awesome if we could connect a trigger-based brush entity that creates an area where you can use the 'v' menu directly to spawn vehicles ... ove:
List of inputs for trigger brush: Code: InputEnable InputDisable InputNFEnable InputNFDisable InputBEEnable InputBEDisable List of outputs: Code: OnVehicleCustomized Which is to be linked to SpawnVehicle in emp_vehicle_spawner Any more?
If it's being sent to emp_vehicle_spawner, does that mean these vehicles don't cost resources (or add to the vehicle limit)? Because outputs for insufficient resources or max vehicle limit could be nice if they are relevant. Also, will there be keyvalues to determine Team or enable/disable, or must it all be done with inputs?
Keyfields: Code: Enabled (1/0) NFEnabled (1/0) BEEnabled (1/0) I modified vehicle spawner to have the keyfields CostsResources and AffectedByVehicleLimit
idk bout AffectedByVehicleLimit - dont you think that should be up to server owners to prevent ppl from lagging the servers too much?
you could do that with CBs spawners too, they just dont let you (the player) customize the vehicles, the rely on presets ...