Killing an enemy... (following #'s are just examples) Infantry Unit gives 2 resource. Jeep gives 5 resources APC gives 10 resources AFV gives 10 resources Light Tank gives 20 resources Heavy Tank gives 30 resources Artillery Tank gives 30 resources (adjustable amount) Making players to stick together, helping keep each other alive, not lone wolfing through out the map. Making players less likely to spam vehicles/lemming through enemies.
losing vehicles is already a substantial economic/strategic disaster for the team. you team is already at a disadvantage for losing a 60res to 1.2k res vehicle. if the enemy team is pro and your team is noob.. you are screwed.
Hamster is right, but it doesn't entirely matter because it's implemented anyway to some extent, with the new wages system. I'll ask Brutos about making tank specific listings, I didn't think of that before. So even though the suggestion isn't fantastic in the way you laid it out, we may well end up with tank specific wage additions if Brutos is interested.
Yeah a general wage of 20 is pretty stupid if you were able to destroy a 2k tank or if you only had to kill a rambo engineer and get the exact same thing.
I always love discovering things that the devs are making in this way, never announced, never suggested, and usually unwanted. Meanwhile there are a billion other better suggestions.
i sense that if the amount was increased, it would give the "better" team an even bigger advantage. it would be a steeper slippery slope. there is almost no way to take care of your tank when theres 12-15 tanks on the field and 5-6 of those tanks are blocking ur retreat =(. for non-opened maps like slaughter. in my opinion, i dont think it would a significant reason to get people to stick together. i can see a lot of noobs or griefers just getting pwned.. losing a ticket and giving the enemy team money (add insult to injury). to better your system, at least for infantry.. how about 200 res for killing squad leaders and 50 res for killing regular infantry. like in Patriots.. aiming for the officers.
it takes 1 mortar for an infantry unit, or a couple shots from any infantry weapon. It takes several shots to take down a tank as infantry (or also as a tank) before it dies, if it hasn't already kill you, that is why I believe that you should be rewarded more for it.
And again: Personal wages will only enforce egoistic point whoring. Also if they are too high the complete resource flow for all maps will be fucked. And this is the thread for personal wages: http://forums.empiresmod.com/showthread.php?t=13481&page=5