Resource per kill

Discussion in 'Implemented' started by Yasuhiko, Aug 22, 2010.

Thread Status:
Not open for further replies.
  1. Yasuhiko

    Yasuhiko Member

    Messages:
    4
    Likes Received:
    0
    Trophy Points:
    0
    Killing an enemy...
    (following #'s are just examples)
    Infantry Unit gives 2 resource.
    Jeep gives 5 resources
    APC gives 10 resources
    AFV gives 10 resources
    Light Tank gives 20 resources
    Heavy Tank gives 30 resources
    Artillery Tank gives 30 resources
    (adjustable amount)


    Making players to stick together, helping keep each other alive, not lone wolfing through out the map. Making players less likely to spam vehicles/lemming through enemies.
     
  2. Fricken Hamster

    Fricken Hamster Mr. Super Serious

    Messages:
    3,620
    Likes Received:
    2
    Trophy Points:
    0
    While the suggestion itself is meh, it won't cause any of the effects you predicted.
     
  3. alucard13mmfmj

    alucard13mmfmj Member

    Messages:
    2,170
    Likes Received:
    0
    Trophy Points:
    0
    losing vehicles is already a substantial economic/strategic disaster for the team. you team is already at a disadvantage for losing a 60res to 1.2k res vehicle.

    if the enemy team is pro and your team is noob.. you are screwed.
     
  4. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    Hamster is right, but it doesn't entirely matter because it's implemented anyway to some extent, with the new wages system. I'll ask Brutos about making tank specific listings, I didn't think of that before. So even though the suggestion isn't fantastic in the way you laid it out, we may well end up with tank specific wage additions if Brutos is interested.
     
  5. Grantrithor

    Grantrithor Member

    Messages:
    9,820
    Likes Received:
    11
    Trophy Points:
    0
    Yeah a general wage of 20 is pretty stupid if you were able to destroy a 2k tank or if you only had to kill a rambo engineer and get the exact same thing.
     
  6. LordDz

    LordDz Capitan Rainbow Flowers

    Messages:
    5,221
    Likes Received:
    0
    Trophy Points:
    0
    Add In Assists!
     
  7. Castrol GTX

    Castrol GTX Member

    Messages:
    974
    Likes Received:
    0
    Trophy Points:
    0
    I always love discovering things that the devs are making in this way, never announced, never suggested, and usually unwanted. Meanwhile there are a billion other better suggestions.
     
  8. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    It's been in the testing section for about a month.
     
  9. alucard13mmfmj

    alucard13mmfmj Member

    Messages:
    2,170
    Likes Received:
    0
    Trophy Points:
    0
    i sense that if the amount was increased, it would give the "better" team an even bigger advantage. it would be a steeper slippery slope. there is almost no way to take care of your tank when theres 12-15 tanks on the field and 5-6 of those tanks are blocking ur retreat =(. for non-opened maps like slaughter.

    in my opinion, i dont think it would a significant reason to get people to stick together. i can see a lot of noobs or griefers just getting pwned.. losing a ticket and giving the enemy team money (add insult to injury).

    to better your system, at least for infantry.. how about 200 res for killing squad leaders and 50 res for killing regular infantry. like in Patriots.. aiming for the officers.
     
  10. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    That's a stupid amount of res.
     
  11. Grantrithor

    Grantrithor Member

    Messages:
    9,820
    Likes Received:
    11
    Trophy Points:
    0
    it takes 1 mortar for an infantry unit, or a couple shots from any infantry weapon. It takes several shots to take down a tank as infantry (or also as a tank) before it dies, if it hasn't already kill you, that is why I believe that you should be rewarded more for it.
     
  12. alucard13mmfmj

    alucard13mmfmj Member

    Messages:
    2,170
    Likes Received:
    0
    Trophy Points:
    0
    so it would be personal resources? like it goes into our own pockets instead of the team?
     
  13. -=SIP=-

    -=SIP=- Member

    Messages:
    2,133
    Likes Received:
    0
    Trophy Points:
    0
  14. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    Implemented in the form of wages (in 2.26).
     
Thread Status:
Not open for further replies.

Share This Page