Official Empires v2.10 Test - 26/8/2016, 7pm BST

Discussion in 'Events' started by Avatarix, Aug 22, 2016.

  1. Avatarix

    Avatarix Member

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    y
     

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    Last edited: Oct 23, 2016
  2. Xyaminou

    Xyaminou Member

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    changelog?
     
  3. Xyaminou

    Xyaminou Member

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    wait, is that it? what are we supposed to test then?
     
  4. Thexa4

    Thexa4 Developer Staff Member Moderator

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    It didn't yet contain the script changes. I've added the git logs to it but they still have to be verified by other devs, it's probably missing some info.
     
  5. Xyaminou

    Xyaminou Member

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    I don't think scripts change require beta testing, especially since we can't get anywhere near the amount of players we need to test proper balance.
     
  6. Lazybum

    Lazybum :D Staff Member Moderator

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    Nah, testing can help because sometimes there's a number put in wrong or something that was suppose to change wasn't added. For actual does it work for gameplay yeah testing is something that would be nice but there's not enough people for it.
     
  7. Z100000M

    Z100000M Vithered Weteran

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    LMAO JUST KIDDING

    No really make up your mind on which one is it.
     
  8. Avatarix

    Avatarix Member

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    You heard Thexa4, we are doing it totally oficially and such
    H A P P E N I N G
     
  9. RappemongO

    RappemongO Member

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    [​IMG]
     
  10. Thexa4

    Thexa4 Developer Staff Member Moderator

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    We don't want to release anything that's untested, things can have unintended side effects, even script changes. All patches should have been tested on it's own already but as the past shows, testing often finds bugs that can be fixed without the whole playerbase experiencing them.
     
  11. Z100000M

    Z100000M Vithered Weteran

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    At least this time around i get a early warning to back up my shit.
     
  12. Xyaminou

    Xyaminou Member

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    You know I pushed for more beta testing but there's such a thing as over-cautious. Not to mention that testing bugs and reporting them is nice but 2.9 still got pushed BEFORE you fixed the bugs we found in the last beta test.

    Why would you need to back up your stuff?
     
  13. Lazybum

    Lazybum :D Staff Member Moderator

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    You can make steam not update things until you actually want it to update, click that update tab in properties and change automatic updates. With betas though just make sure you aren't always in it.

    Mr. X, People do random work in their empires directory. When you update it'll overwrite any files that changed between updates, which is usually the files that people tend to work on, like scripts.
     
  14. Z100000M

    Z100000M Vithered Weteran

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    My custom particles
     
  15. Thexa4

    Thexa4 Developer Staff Member Moderator

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    Damned if you do, damned if you dont :) I'd rather have a process to follow rather than have to make these judgements every time.

    As far as I can remember we couldn't reproduce the bugs that were found after some fixes so we believed they were solved.
     
  16. Xyaminou

    Xyaminou Member

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    Oh right.

    Okay let's put this another way, script (gameplay) and code changes should not be on the same schedule.

    Scripts should be pushed weekly or even daily, because right now we've moving so slowly the game will still be "terribly unbalanced" (according to some people) in a year.
     
  17. Sgt.Security

    Sgt.Security Member

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    To participants : I WANT the commanders to research the following things at least once.
    It's a test after all.

    BE : Plasma CN/MG.
    NF : Bio CN/Guided ML.
    Arty whenever you feel comfortable.

    Following are the detailing script changes.

    Most changes were introduced in the above thread.

    Readding 2-slot Plasma CN to increase people's love & interest for Plasma.

    Also, 2-slot & 3-slot Plasma CN now have seperate researches.
    "Plasma Cannon Projectile" -> "Advanced Plasma Cannon Projectile".

    Slightly improved damage to fit our "more powerful 3-slot weapon" policy.

    Smaller explosion radius so it's less effective at rekting buildings/infantry.
    So weapon cost is more of a thing, also enlarging the gap between 2-slot and 3-slot weapons.

    A little nerf for our #1 infantry/building eraser.
    Here's your vehicle speed drop.
    Excluding 3-phase so its specialty is more of a thing now.
    Don't have to explain, I'd like to see coolant + Capacitive.
    For reference, HEMG has a projectile spread of 0.025
    HEMG deals roughly 25% more damage but the damage is less guaranteed than DUMG now.

    It feels wonderful to see that tactical arty is now a thing, people no longer use ranged only(for enemy main).
    So this would probably be my last buff for 180mm&203mm arty.

    People tend to use 203mm over 180mm like every single time. I only saw 180mm used like 2 times.
    Not your fault because 203mm and its 375 damage is too attractive.

    Now, 180mm has much higher DPS and slightly longer range.
     
    Last edited: Aug 23, 2016
  18. Xyaminou

    Xyaminou Member

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    can you fix fission for artillery (still has old values) and engines prices already?
     
  19. Sgt.Security

    Sgt.Security Member

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    dat priorities are so low that I actually forgot.

    Coolant/3 phase will be the most expensive engines, because they are best at something.
     
  20. NekoBaron

    NekoBaron Member

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    Coolant and 3 phase are heavy why do they need to be most expensive when they have their own flaws.
     

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