What do the Empires team use to create models?

Discussion in 'General' started by thetim, Oct 31, 2008.

  1. thetim

    thetim Member

    Messages:
    96
    Likes Received:
    0
    Trophy Points:
    0
    I was wondering what format models are produced in for Empires / Source etc. I do a lot of CAD work (at work, I don't have any software at home).
     
  2. Demented

    Demented Member

    Messages:
    2,337
    Likes Received:
    0
    Trophy Points:
    0
  3. Chris0132'

    Chris0132' Developer

    Messages:
    9,482
    Likes Received:
    0
    Trophy Points:
    0
    I think maya, but I'm not sure.

    XSI sucks, max is good, never used maya.
     
  4. arklansman

    arklansman Member

    Messages:
    5,365
    Likes Received:
    0
    Trophy Points:
    0
    I know DonMegel uses 3dsMax. 3DSMax, Maya, and XSI are the most common tools used for Source, but there are quite a few more programs that can export to source.
     
  5. dizzyone

    dizzyone I've been drinking, heavily

    Messages:
    5,771
    Likes Received:
    0
    Trophy Points:
    0
    Maya has the least support of those 3. If you want to start modelling for Source, I'd suggest either XSI or 3dsmax, both have a bigger community and better support and plugins for Source.
    If you're going maya, be prepared to get aggravated often and having to deal with lots of shit, not recommended if you have anger issues.
     
  6. Jephir

    Jephir ALL GLORY TO THE JEPHIR

    Messages:
    1,409
    Likes Received:
    6
    Trophy Points:
    0
    I tried XSI Mod Tool once but failed epically.
     
  7. thetim

    thetim Member

    Messages:
    96
    Likes Received:
    0
    Trophy Points:
    0
    Thanks for the responses. Is it possible to pull an IGES into any of the above?
     
  8. theotherjms

    theotherjms Developer

    Messages:
    894
    Likes Received:
    0
    Trophy Points:
    0
    You can import an IGES into XSI, anf you COULDN'T import IGES into Max and Maya I would be both surprised and disappointed.
     
  9. PwnedYoAss

    PwnedYoAss Member

    Messages:
    1,088
    Likes Received:
    39
    Trophy Points:
    0
    I think DonMegel uses 3DSMax, but I personally love XSI
     
  10. FocusedWolf

    FocusedWolf Member

    Messages:
    38
    Likes Received:
    0
    Trophy Points:
    0
    I've been able to create props and view model weapons for another hl2 mod using maya. Once you do it you get everything setup in a custom toolbar then it's like play with model, a few clicks, and a script compile away to seeing it in game. I'm not saying it's easy to get that first model working but it gets easy. Should be noted that valve has a plugin in the sdk for maya 2008.

    Now i still have been unable to create animations but others have (with maya). So far my experience is based around decompiling, making changes, and recreating based on existing animations.
     
  11. Tovarich Cookie

    Tovarich Cookie Member

    Messages:
    602
    Likes Received:
    0
    Trophy Points:
    0
    i am way out of league here. even the spore spaceship designer flummoxes me : )
     

Share This Page