trickster doesn't want to start up his formal drafting of new scripts for weeks, so let's have the community discuss their impressions. what makes infantry combat fun while empowering individual players? what roles do each of the classes have in combat? what kind of "profile" should the different weapons have (high/low damage/accuracy/rof/capacity -- etc)? edit: how should infantry combat flow? what would you do differently if you could scrap the current system
what makes infantry combat fun while empowering individual players? I don't get the question. what roles do each of the classes have in combat? Engineers: General support for all ranges/situations, they should try to avoid combat unless the current situation requires you to fight. Rifleman: Main forces for all ranges/situations, especially for extremely tense combat or really hostile situations that Gren isn't good at handling. Grenadier: Anti tank/building classes, also a powerful class for short-mid ranging combat, not good at handling multiple targets at the same time. what kind of "profile" should the different weapons have (high/low damage/accuracy/rof/capacity -- etc)? Answered in "If you scrap the current system" how should infantry combat flow? This is too complicated to fit in this reply. what would you do differently if you could scrap the current system I'll just comment on the things we have currently. First I'll nerf Gren. (hater's gonna hate) Gren is currently good at anti-everything, with best armor and normal moving speed, this is just ridiculous. (Not ridiculous? Here's an impression for you. A Gren is carrying RPG/Mowtar/pistol/mines/ammo/heavy armor, yet jumping around like all other classes, lol.) So if I can, I'll exchange the armor for Gren and Rifleman. And nerf Gren's moving speed to 80% of its current value. Other classes are fine or at least not having serious problems like Gren. Weapons: SMG1 is fine as it is. SMG2 should be either nerfed in power (-5 damage would do) or rof (-60 rounds per minute). Pistol 1 should be nerfed in power (-5 damage) Pistol 2 should be buffed in accuracy and nerfed in power (-5 damage) Shotty should be nerfed in power(disable its ability to one shot kill, pistol just don't deserve this)but buffed in capacity to make it not a shit option. Pistol just don't deserve to do as good as primary weapon. BEHR is fine as it is too. BEAR should have more capacity (+5) For HMG, I am not at liberty to comment on that. Mortar should be nerfed in rof. RPG should be high-explosive. It isn't for now, is just stupid.
i don't think grenadier should be nerfed as much as other classes should be scaled up to match its power
This thread isn't remotely relevant to my plans Ounin. I would rather you stopped chasing it, it's not important right now. When the time is right, I will make the relevant threads. You can't force me to discuss shit.
it isn't relevant to your plans but i want the community to discuss how they would want weapons roles to pan out. you don't have to discuss shit. we can discuss independently of you.
Any half-assed grenadier knows that speed is the most important tool for the grenadier; no way he's going to stay alive if you nerf his speed to 80%. That said, you are correct in saying that grenadier is "anti-everything"; that having been said, it's a "jack of all trades, master of none" scenario. Yes, grenadiers are "the best anti-tank class" (barely, considering stickies are arguably much more useful in chokepoint maps) at fighting tanks, but infantry are shit against middle game tanks anyways. Yes, the mortar is good against infantry, but only at killing one at a time, unlike the rifleman. Yes, the grenadier can take out buildings, but he is inherently hampered by ammo limitations that the engineer does not suffer. The grenadier, therefore, does not currently need a nerf. If anything needs a nerf, it would probably be the smg2. Even at close range, engineers shouldn't have that much raw firepower.
No problem with switching armor of gren and rifleman. The reason why gren have the armor is to fight tanks with anti infantry weapons btw. You forgot to mention that rifleman have the most powerfull anti tank weapon available to infantry. I guess you comment is a bit one sided. Yeah shooty needs lower damage and maybee 3x shots bevor you have to reload, problem is the model doesnt have 3 barrels. Speed is crucial for grens to fight tanks. Mortar was nerfed more than any other infantry weapon in the game and the rifles + smg2 kill as fast if not faster than a mortar shell. I often was killed by a smg2 ingame bevor I even heard the sound of the gun cause it kills faster than my lag latency...
does the gren still have Gren armor actually?? I have noticed that it isnt showing in class selection menu anymore if that is what you are talking about
Grenadier armour was just an icon I put there to show that the Grenadier has some resistance against tanks. He still does, but I brought the mine detection icon back given the new icons that Grenadiers get ingame.
P1 - nice aim, sidekick P2 - shit aim, but sometimes the big ass dmg compensate it Shotty - shines where it has to. Sucks in every other situation. SMG1 - nice aim, for footslogging big maps. SMG2- shit aim, good dmg, for tank crew or small maps. AR - like All Rounder? The other roffle choices - inferior HMG - can be good, but since manouvre and offense is more important... Scunt roffle - sniper, okay, like every game Mortar - The absolute allrounder RPG - just like the real rocket propellant grenade launchers, but with guidance! Mine - The absolute ninja allrounder Seismic nade - building eater Explosive nade - early infantry rusher or district pwnager Sticky bomb - The short ranged allrounder Sticky stun bomb - tank troller AND CV capturer Concussion nade - complete troller, failure, especially on district Smoke nade - should be a tactical choice, and even blocking turret detection... currently it is district troller and escort pusher for BE
Shot pistol, needs damage reduced or spread increased. Its so trol ol ol in the centre of crossroads its rediculous
1. Killing shit 2. Engy- kill everything and revive Rifleman- kill infantry and vehicles and sometime buildings Gren-kill infantry, vehicles, buildings Scout- Troll around and troll around and troll.