Screenshot #1 Screenshot #2 I already tried finding out what the broken pieces name is, using mat_crosshair, but that only gives names of textures, not water-thingies Halp! I think I first saw this broken water when that weird snow map, with the bunker in middle and high mountains around, was released. If I verify my cache and the file is from outside the gcf it will not help, will it?
The map you're thinking of is snowbound. Five bucks says it's a missing normal map. If you look at the water and do mat_texture_list, then filter it with "water", you'll see a "[/?]/nature/water/water_normal" with the black/purple checker box for the texture. So I'd gander that it's doing the standard thing when it's missing a normal map. Also, who is Sodean? EDIT: Here's the actual fix. There's no "/nature/water/water_normal.vtf" in the materials folder. However, there *is* a "/common/nature/water/emp_water_01_normal.vtf". So I made a "/nature/water" folder in the materials folder, copied "emp_water_01_normal.vtf" to it and renamed it "water_normal.vtf". Works like a charm now. Whether that is the proper texture or not, I have no idea. But it works.
Fuck me purple, that's my bad. I used a new experimental water setup for Silo and it looks like something's fucked up. Looking into it now
The map is Snowstorm. Snowbound is missing a fuck tonne of textures due to steam release. That was the one with the 2 forts with nukes in them.
Well, Snowstorm works fine in the Steam version, but Snowbound hasn't been playable for nearly 2 years due to the missing textures. It would be nice if someone could fix it.
I have that on multiple maps that you made: new slaughtered, Silo,... , the Snowstorm ice has that bug too. I guess I just have to get rid of one single file to fix water for me. I loved snowbound and I was the reason viper removed it before steam release. But no derailing until my water looks like water again.