Walls shouldn't be "too damaged to be recycled".

Discussion in 'Implemented' started by BitterJesus, Feb 8, 2011.

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  1. BitterJesus

    BitterJesus Member

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    Sometimes you recycle a bunch of walls and then a few of them remain because someone threw some random grenade and it just feels dodgy and slows the game.
     
  2. Empty

    Empty Member

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    I think it's to prevent you recycling damaged buildings just before the enemy destroys them to deny enemy points and get cash back.

    I dunno how effective it is but yeah.
     
  3. BitterJesus

    BitterJesus Member

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    It takes 30 seconds anyway + walls are different
     
  4. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    You don't get points for killing walls anyways, not sure about res as I don't comm.
     
  5. flasche

    flasche Member Staff Member Moderator

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    i agree with the OP its just annoying and cannot be abused efficiently enough to prevent the rare situations where it might give you an advantage (thats really only if the damaged wall covers the advancing enemy - its so random noone will notice any difference)

    it should stay for other buildings though, even if there is a 30s recycle time anyway ...
     
  6. LordDz

    LordDz Capitan Rainbow Flowers

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    Yeah, it really sucks. I agree with OP.
     
  7. Trickster

    Trickster Retired Developer

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    This is more of a bug tbh. I think (could be wrong here) but recycling buildings didn't use to take 30 seconds, so people could save them. This (I think, again, could be wrong) was implemented before the timer was added. I see no reason why it couldn't be removed altogether for all buildings to be honest.
     
  8. Emp_Recruit

    Emp_Recruit Member

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    afaik it has always been 30
     
  9. blizzerd

    blizzerd Member

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    has been 30 secs for as long as i rememebr and i play this game off and on for a while now
     
  10. BitterJesus

    BitterJesus Member

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    Who gives a shit, just remove it form the walls
     
  11. blizzerd

    blizzerd Member

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    yyy, im for
     
  12. Omega_K2

    Omega_K2 Member

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    Agree with OP.
     
  13. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    dun

    6char
     
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