I can make specialised effects that scale so they will always be the same size in pixels no matter the distance, just give them unique colours and shapes and people will recognise them easy.
So you will be creating the effects for all weapons hitting all armours then. Think about how many effects that will be: total weapons * total armours = total effects of armor being hit
No I said it was for hitscan weapons, and they'll all have the same effect for each armor. Total armours * 1 = 6 effects
Ah, ofcourse. That would be better ofcourse. Too bad we don't have that many hit-scan weapons that actually damage armor
True, but it would mean an anti-infantry MG would be useful for armor checking, not just pwning troops.