Is there an entity that can make vehicles spawn? Because in the map I am currently making I need reinforcements to spawn for NF :S
My guess would be a point_template with an input to forcespawn the vehicle. I've tried using vehicle entities with the NF jeep model and NF jeep script but that doesnt seem to work
Get the jeep prop working in hammer editor (I don't know how to do this), Give it a name, Make a point_template and set the prop as the template, Give the pont_template the 'forcespawn' input. More info about the point_template here: http://developer.valvesoftware.com/wiki/Point_template
Ive tried to do this, i failed... the key problem is that a jeep prop cant decide what engine or armor it has, and thus fails to my knowledge it is impossible to get a drivable vehicle (or a vehicle that doesn't make you crash when you enter it/spawn it)to spawn in game with triggers at this time
It is impossible to place vehicles in the map yourself. Vehicle entities have been wanted for years, so don't think you're the first person to consider this.
Probably because it's difficult to code, has a huge amount of variables to take into account, and takes time to get fully working.
Command Vehicles have 1 type of armour, 1 type of engine, and are an entity to begin with. If a tank dies, game doesnt end. If a CV dies, game does end.
You can't build a command vehicle from a vehicle factory, and if you could, you couldn't build a vehicle factory without a command vehicle. Because Krenzo didn't code it.
Oh, right, the vehicle equipment glitch. Speaking of which, maybe the jeep entity should be a standard jeep (default settings the first time you play the game, as in plain armor and a basic engine with one plate of armor on each side).
Why isn't it possible? Because of the upcoming version 2.2? Placable vehicles could give birth to some interesting maps.
Because of how complex vehicles are. You'd need a huge menu in hammer, but it could lead to hilarious vehicles, like a heavy with 50 plates of composite.
If you are mapping, the vehicle creating thing doesn't need to be idiot proof as you can't be an idiot and mapping. You may end up creating a tank heavier than the tank normally supports but that is the only real problem I can see mapper wise.
I don't know this for sure, but i've heard about a maximum amount of keyvalues for a single entity in Hammer. Even if you used scripts like the preset vehicle buy script system, it's still not as easy as it should be. Even then, you could break the game by going over the maximum amount of a certain setting.