the vehicles already have it :p never noticed that after an extended time falling (2 or 3 seconds) the vehicle can pull itself back up into the upright postion my bet is they added "keepuprights" to all vehicles somewhere between 2.22 and 2.24
There is a difference in how it works though. In Empires, unless a vehicle lands upside-down and loses all rolling momentum to right itself, it's stuck upside down. I have seen CV's rotate along the center more than 90 degrees and still go back to an upright position. In HL2, if your car flips, you have to manually right it, unless it happens to have enough momentum to flip back itself. It's entirely physics based.
No, no, no, you are getting it all wrong. I didnt mean the vehicle itself, but the vehicle turret. Animation to prove my point: Now: If we had stabilization: (Animations may not play in IE or Maxthon)
nice animations, it would be cool in a way i guess, but not as research or people will go wtf why did it change i dont want this im used to the not researched variant