So what happens when the original team who made Empires gets back together? Do you get Empires 2? No, you get a shitty XNA game that was made in a month: http://www.empiresmod.com/peacekeeper/peacekeeper.zip You might need this: http://www.microsoft.com/downloads/...2a-e249-4560-8011-98eb3e799ef2&displaylang=en Post your feedback please.
Yeah needs a map. Running around whilst everyone is shooting at me trying to find a helipad is a bit hard.
Really? You don't see the big mound you start at with the H on it? You have to lure civilians onto the H and they will be rescued. Then you'll love this game. The title is IRONIC.
I got lost. Too many people respawning in the center and shooting me. Prolly why I didn't go there the first time.
how come everyone walks as if they were carrying an assault rifles but the ones that actually do don't and instead they shoot from their teeth?
I haven't gotten to the part of giving people animations. I'm adding sounds right now. This is for a game competition on the SomethingAwful forums where you make a game in a month. The deadline is tonight.
Krenzo, do you have stairs in your house? (hurrrrrr) The game is pretty well made for the short time you had, the dialogue in the beginning gave me a few chuckles but tbh it's not very fun to play.
Yeah, there's not much to the gameplay. It only just got to a playable state to even see what was fun or not. I wish I had time to go back and change the gameplay around, but today's the deadline. I'm just going to polish what I have and submit it. I will cut down on the respawning baddies by at least giving a time delay before they respawn.
It's a competition on the SomethingAwful forums: http://forums.somethingawful.com/showthread.php?threadid=3310460 Really, for me, the whole point was to get me motivated enough to make a game. I haven't been very motivated since Smashball closed up, and I had been working on an engine since April. This game me a boost to get things going.
Oh wow that contest seems to be really awesome. I wish someone had told me about it earlier. Can't test your game yet though Do you need any help squashing some bugs? I'm bored.
Nah, there really aren't any bugs unless you want to look into optimizing GJK and Minkowski shape creation. Convex hull collision is my biggest cpu waster. The second worst is animation lerping.