Objective: Make UML a more interesting weapon to use and fight against. Proposed change: Make UML accelerate while in flight to a maximum velocity Make UML damage rise in direct correlation with velocity on impact
I like the first part of the idea. I do not like the 2nd part. Idk if I can get code support right now. We have only one coder (which is an increase from 0 this time a couple of weeks ago and for the past 3 months) and he's just starting to get things moving again. I'll keep it on the "it would be nice" list, but not the priority list.