Suggestion 1: Reduce the amount required to earn an experience point from building. I took a pic of what required currently to gain a level from building. the extra rax is there to simulate the exp points given from say extra refs. Most bases does not include all these buildings and are yielding much less exp points to base slaves\random passing engie. the situation has just worsen with the rax cost double then it used to, note that i do not say that the current rax price should be reverted. to my opinion it should stay 400 res. but now low res teams are more heavily dependent on engies to repair the pricey rax. I tried to see for myself what do i need to build in order to receive a promotion, take into consideration that one rax and one ref were spawned with the map. That's still a lot to build for one level... I think that 1 rank point should be received for, say, repairing 75 units worth. if it's hardcoded and impossible to change then there should be 1 rank point award for every building finished, if you get a point for killing - why not for building? after all - the whole team benefits from it. Suggestion 1: Cross-classes bonuses. When reaching the E-6 rank (Sargent 1st class) a player doesn't have any effect on his bonuses. I wonder how you guys feeling about an idea i had. What if an O-2 (1st Lieutenant) could take one class bonus from a secondary class menu? The total abount of maximum bonuses will remain 4 and only one of them will be converted to the extra class. This is not a free pass for all the classes bonuses. A player that is playing an O-2 rifleman would not be able to take bonuses from gren, engie and scout all together, the player will have to choose the extra class and thus being limited only to the original class bonuses and the extra class bonuses, just two classes. Of course that there will be usless bonuses, like repair or healing upgrades for a non-engie class, but there are bonuses like defusal that everyone can use. So, O-2 could take one sec.class bonus, an O-4 could take two of them, and O-6 could convert three of the bonus slots to the secondery class bonuses and finely O-8 could convert all of the bonus slots to the secondery class bonuses if the player so chooses. fire away.
Suggestion 1: So you want give engineer more points on commander maps? I really don't see the need for this, because most players are already engineers and they are not behind with points. Don't forget that engineer will receive about twice as many points as tank drivers. Suggestion 2: Skills combinations will only make good players better. So in my opinion 4 skills from one class are enough. And some combinations could be to powerful. A tank driver with repair upgrade, vehicle cooling, armor detection and increased armor would have an big advantage against engi or gren skill only drivers.
the player worked hard to get to that high rank he deserves to get a powerful combination like repair, cooling, armor detection, and increased armor it's about momentum
i like the second idea even though it sounds a little complicated, but the first idea is just silly. engineers already do more and get points faster than anyone else, it seems completely unecessary to buff them in any way. keep in mind that reviving is a much faster way to get promotions (which is good) and if you're in a squad with other engineers, each engineer individually only needs to do 2 things each in order for all of them to get a promotion.
Grenadier with Damage Upgrade? D: Riflemen with Defusal? Scouts with Defusal? Shit, Grenadier with VEHICLE SPEED AND DEFUSAL?
Im more partial to rifleman with run speed, super fist, defuse, hide Squad lead: Activating squad hide! Go forth my minions of doom! Can you imagine a squad of engies with hide crawling towards your base? Whole base go poof in 30 seconds and your left saying WTF?!
maybe it wont be that much of a deal, idea 2 could turn out kinda neat (more combinations = less "i always pick the same stuff on this class and now im bored of it" stuff
Have some skills limited You can't cross class dig-in/hide/defusal Maybe let scout get to use them all, since he sucks enough already
Yeah if I plan on scouting I'll usually gren whore to 20 points then go scout...scout is worthless until you get two skills imo
QFT Maybe have only one skill slot available for this change for non-scouts and limit it as communism said And for scouts they have 2 slots but require extra points, maybe 20 instead of the usual 10? And have this be only enabled after 50 points then for the scout 70 points for the second one
Who the hell gets over 90 points in a "Classic" map!? Even in maps like Escort there are only a few who reach that point. I think what's everyone's forgeting is that, on average, you DON'T get over 50 points in a game. Sure, it happens, but usually near the end or when the game has been going for -FAR- too long. I reckon this could be a great new toy to implement as a game-finisher. My 2 cents~ PS: Wow... I just noticed I made this account in Jan last year.... holy crap...