The tutorial is really great; so much better than I was expecting. Still, here are my notes from the first play through. At the start, I did not choose a class, because I was returning from setting the sound volume in the main menu using escape, and tapped it twice. Possible fix is to make it impossible to close the class menu without selecting a class. text: "this is a buildable" when you encounter the bridge is inaudible. It's also rather unclear to use buildable as a noun. Instead, I suggest: "Some bridges can be destroyed and rebuilt. Rebuild the bridge with the repair tool to proceed." In the room with all the buildings: -General Tactics alpha value is too low; I can hardly read the text. Also, when I E-use the text balloon, the screen centers on the panel. Here, the text below is useless and distracting. The centering is also much too short (approx. 6 seconds, while it took me 28 seconds to read the panel). There is an annoying trade-off here, both for players who want to read it, and those who did so accidentally. Therefore, I think it would be worth the effort to make the screen stay until you press E again; change the text below, making it low enough to be off-screen, and let it read: "Press use (default: E) to leave" The arrow on the minimap does not track me. It also looks different than the arrow in the tutorial screen on the HUD. The building sounds are all missing except for NF refinery. In the sandbox: The BE APC is missing. All of the sounds are missing, and the instruction panel in the VF should also display that "V" is to open that menu. Otherwise, your only source is a piece of sound which some people will inevitably miss, leaving you stranded in the tutorial.